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Suspiria

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Posts posted by Suspiria

  1. 9 hours ago, John50 said:

    Okay So do any of you guys have Custom Kismet scripts for something like Increasing damage or things such as Giving Players more or Less armor Or even things such as what time to end the Match.

    Oof

    I do not personally work with Kismet.
    But I did find the modding channel for you where there's a nice crowd of developers.

    If you have Discord you have to join https://discord.com/invite/totemarts
    Then go to roles-and-bot-use and there you have to select the Modder role.

    Now will appear an entire section of modding channels on the left for you to access.

  2. 3 hours ago, Silv said:

    The observation that more than 50 players is bad for RenX gameplay is fair.

    Could we keep some focus on (passive) income, please? :) 

    My little nugget about 64p was more ment to preface how a low vehicle count relative to playercount could impact credit balance.
    And why such an income calculation would work on 40p but may go out of whack with 64p.

    Not at all claiming that 64p is a better RenX game btw.
    I simply did not see any other way to get my point across regarding passive credit income probably not having been reassessed since the move to 64.

    So what I'm trying to achieve by participating in this discussion is to gather a data point on whether anything might need changed regarding passive income.

    Especially also my last comment seems relevant to the subject: the new automatic team donation when leaving the game feature.
    What impact does it have? Where did the credit sink go?

    Also when I look at the code it seems to trigger only after the player has left a whopping 3600 seconds ago.
    So if I'm not mistaken, all of those automatic team-donations are kindof delayed with an hour. Except if they team-donate manually before exiting.

  3. 9 hours ago, isupreme said:

    Not to derail the thread, but i do hasten to comment that:    64 players on some maps creates  some of the effects being discussed.  In particular I cite: Field and Under.    Originally maps for 40 players.

    Agreed.

    Past discussions on this often concluded with something akin to "more than 50p is just intrinsically bad for RenX gameplay". (but the market wants it regardless)
    And we've been in the process of figuring out exactly what these effects are so as to improve 64p gameplay. (and I wouldn't rule out 80p becoming a thing, either)

    For instance when it comes to credits I'd say that max. vehicles doesn't scale well with player count. (causes: challenges to map design and server performance)
    Being a tanker can be doubly expensive compared to playing infantry because tankers tend to buy both inf and tank if money allows.

    And since vehicles tend to get maxed on 64p, there's going to be a lot of infantry running about, each amassing a steady influx of credits.
    I'd say this will be a contributing factor to there being a teamwide surplus, especially if people know how to balance each other by donating.

    Part of the solution to this may be to:
    1. Dynamically reduce (passive) income according to playercount (e.g. -50% while >40 players)
    2. Maps that support more vehicles
    3. Servers that support more vehicles (depends on CPU single core performance)
    4. Under X
    5. Exclude more non-X/small maps from mapvoting at high playercounts (comes at the cost of variety)

    What are your thoughts on this?

    Quote

    balance each other by donating

    Speaking of donating.. I don't think the new "auto team-donate on leave" function has been compensated for with a new credit sink yet.
    Since the majority of people never cared to donate when they left, was this a necessary sink that is now gone?

  4. Thanks for the compliment sir.

    None of Kismet nor UDK is getting any updates.

    Also, UDK documentation is getting drowned out by UE5 material.
    Which is part of the reason of migrating Firestorm there.

    But since that's still going to take a couple of years ...
    I'd be happy to answer any question that you might have about programming the UDK.

    There also used to be a public Discord channel for modding which was very useful for questions like this.
    But I can't seem to find it right now.

  5. Hi John,

    So what you're looking at here is a preprocessor directive.
    It's not compiling InternalOnReadAchievementsComplete because USE_GAMECENTER isn't defined at compile-time.

    If your package doesn't have a Globals.uci file already then you may want to create one in your package's root folder.
    So not in the Classes folder, but one folder above that.

    In that file you can add: `define USE_GAMECENTER
    And then it will compile.

  6. On 10/7/2022 at 8:51 AM, AshbyJones said:

    They should consider themselves fortunate—only frustration and heartbreak awaits them—

    No big problems with RenX.
    AFAIK your frustrations lie mostly with Totem Arts' second game "Firestorm" not being released on time.

    Also like I said before go take up programming and help out.
    I will hold your beer and drink it too.

    • Downvote 1
  7. On 10/3/2022 at 6:46 AM, BigWyrm67 said:

    Im on my home router, I use Brave browser (but this was still happening back when I used firefox), I have wireshark but that only monitors traffic it doesn't block it. AVG is my only security. Do I need to port forward or something? If it makes any difference, this only started happening after RenX made its transition to this new site, so maybe something changed on the backend or with the patching servers.

    I think it may be time to ask @Cronus about this.
    AFAIK he knows a bit more about the specifics of current Totem Arts infrastructure.

  8. 1 hour ago, BigWyrm67 said:

    I deleted all the log files I had in RenX Launcher folder (there was almost 20 of them). I redownloaded the launcher and tried installing again with AVG disabled. These are the log files that were created today:

    02-10-2022_16-39-07_Application.log 2.31 kB · 0 downloads 02-10-2022_16-39-02_Application.log 2.64 kB · 0 downloads

    I'm sorry the log is my mistake thought it was still september and the date format was american.

    Either way.. I've carefully examined your logs and also the Launcher's source code. It really really looks like some program or some device is specifically blocking the Launcher from the internet.

    So forget about AVG; I trust we have ruled that one out by now.

    But do you have any other "security" kind of programs installed? Anything that intends to make your browsing or interner experience more secure.

    Also how do you connect to the internet? Are you sitting at home using an ordinary modem?

  9. 1 hour ago, BigWyrm67 said:
    17 hours ago, BigWyrm67 said:

    These logs are from february and march ?!
     

    1 hour ago, BigWyrm67 said:

    I dont have the Enhanced Firewall feature installed but tried installing RenX with my AVG completely turned off just in case. Same result.
    I have never used a VPN but I do have a dynamic IP address if that matters.

    I'm just saying that any type of security suite these days can contain a VPN within.
    So you may have one without knowing it.


    But by all means send in a more recent log because right now you probably have an entirely different issue than you had in february.
    We'll just be chasing our own tail otherwise. 😅

  10. 7 hours ago, BigWyrm67 said:

    My windows firewall is completely turned off and has been for years now.

    Hear is my log file:

    03-08-2022_17-12-02_Application.log 2.66 kB · 0 downloads

    Hi there,

    Your log implies some kind of firewall or VPN at works.

    AVG AntiVirus nowadays optionally includes a feature called "Enhanced Firewall" at the point of install.

    You can follow these directions to check whether this feature got installed alongside antivirus:
    support.avg.com/SupportArticleView?l=en&urlName=Use-AVG-Antivirus-Enhanced-Firewall

    As to VPN's.. they can come in all kinds of "online security", "web shield", "internet security" suites.
    And they're also commonly bundled with virusscanners these days and sometimes people aren't even aware they're running one.

    Kind regards,
    Suspiria

  11. Sorry to inform Renegade-X currently has a confirmed code issue with bots so that they're currently expressly disabled on most servers due to the crashes you're referring to.
    They will certainly get fixed some time, but the priorities lie with Firestorm right now which is already long overdue and people are working 'round the clock on it.

    • Sad 1
  12. On 8/4/2022 at 4:49 PM, BigWyrm67 said:

    Yes, thats the link I used. Just to be sure I redownloaded it and retried installing using your post link. Same result. :/ 

    I don't have a firewall and my antivirus is AVG. AVG didn't react to launching it so I don't think its the antivirus.

    On 8/19/2022 at 1:48 PM, t22 said:

    Getting the same issue, is there not a fix?

    On 9/13/2022 at 12:43 PM, MAF said:

    The same thing been happening to me

    Hi, are you guys still here?
    Am very sorry we didn't get back to you more timely.

    So uhm,
    if you don't have a firewall then you automatically have Windows Firewall unless you expressly disabled it.

    I advise you recheck your Windows firewall settings as NodSaibot suggested.

    There's a setting called: "Allow an app through Windows Firewall"
    If you search for "firewall" in your start menu it should show up.
    Otherwise you have to go find it yourself.

    In that screen,
    make sure that anything resembling "Renegade X Launcher.exe" and "UDK.exe" have both check marks on so that it's allowed through.

    If that doesn't help please do provide us with your launcher's recent .log file.
    You can find your log files here: C:\Users\<your account name>\AppData\Roaming\Renegade-X Launcher

    You can drag the file into your reply.

  13. 19 hours ago, Undertaker said:

    This is really funny and "playing dumb".

    There have been a many reports about certain players over the last 10 years to TotemArts, everyone knows which players are being talked about here. Some people have invested a lot of time to prove cheating, but got ignored, or were systematically pushed out of the community and DEV team. Only obvious cheaters have been banned. Possibly it is simply because the networking between certain people from the DEV team and these players exists "friends". One could simply assume coverage of these individuals here and concealment of own deeds. But why care about a nearly dead game, as long as there is one full server every day with the unknowing players to slaughter to feel better.

    When I first joined, for a short while I really thought Minji was cheating, until I saw her Twitch and now I know she's just truly a pro in terms of skill.
    The K/D ratio of 5:1 that you suggested is actually probably a bad day for her in terms of aim.

    And there are quite a few more people with some serious (aiming) skillz in Renegade-X.
    I don't know why exactly, but Renegade-X seems to attract a lot of players like that. It's a Renegade successor after all.

    As to the art of hacking.. one does not simply reverse-engineer a game engine.
    Hacking is hard, and 1337 hackers are relatively rare.

    The reason why cheaters are "everywhere" in the world is because those handful of true hackers share their stuff with the public.
    And then novice and mediocre programmers, who know just enough to use the stuff, will pick up on it.

    They're the same kind of people who buy DDoS for $5 and call themselves 1337.

    My point is: try searching the internet for Renegade-X hacks. You will find none.
    At best you will find discussions where people concluded it wasn't worth the xxx hour investment.

    I would bet a $100 that more than 95% of hackusations are false.
    Maybe not 100%, but I truly do not believe it's anywhere near as bad as you may be thinking right now.

    Hope this satisfies a part of your concerns.

    • Thanks 1
    • Confused 1
  14. 22 hours ago, WS501014 said:

    great, thank you!

    Sad to see you go but I'm glad I could help you with this.
    Hoping you will come back later, perhaps with Firestorm Assault. 🙂

    If your leaving was due to a technical limitation please let me know.
    Because significant CPU optimizations are currently underway.

    • Like 1
  15. 6 hours ago, No Name Legion said:

    I'm trying to uninstall Renegade X, but the uninstaller is nowhere to be found in the game's directory (c:/ program files(x86)/renegade X). i tried running the install program but it doesn't seem to do anything, and it doesn't show up in Programs and Features or  the Add or Remove Programs section of the windows system settings. should i just delete the whole folder or is there something i can do to uninstall without having to resort to registry editing or having to download some dodgy third-party software to uninstall it.

    It's probably called "Unreal Development Kit: 2015-01" in your Add or Remove Programs section.
    With a little luck it also has the Renegade-X icon so that you can recognize it.

  16. Ever since players can be HWID-banned, the quickest way to solve this kind of problem is through moderation IMO.

    For building a highly advanced anti-cheat engine is going to come at the cost of equally or more important features.
    And might also become an on-going competition that keeps on slurping up half of developer's resources.

    Why don't you do a !modrequest ingame the next time you encounter this behaviour?
    If cheating is encountered, it is likely that they will get perma-banned.. :)

    • Like 1
  17. On 7/13/2022 at 3:59 PM, Ketchup said:

    Open Beta 5.64a.312

    I think you may have been running the "Renegade X Launcher.exe".
    Have you tried running the "Renegade X SDK.exe" Launcher and do a Verify Game Integrity with that?

  18. Y'have a fair point though.
    Time to blow some life into this forum.

    The lack of which *may* be because the forum was freshly redesigned recently.
    Domain branding has been severely damaged by Renegade-X.com being hijacked, also causing any and all SEO to have been fully reset.

    So there's not all that many visitors here in the first place.
    Some end up on Renegade-X.com, while others simply do not recognize the Totem Arts brand and will assume the project has died.

    So while working on improving that, I fully agree with your suggestion to duplicate any and all mid and long term announcements to the forum.
    While Discord-only announcements can include the more short term stuff like "Get ready for PUG!!" or some random partner-community anniversary.

    It will make it more worthwhile to visit the forum; since it retains its function of "being informed".
    Yet without overstepping this, since it would be useless to try and push 30 minute PUG announcements through it.

    • Like 2
  19. 1 hour ago, Undertaker said:

    Why is news like this important only published on Discord and not also in the forum or on other social media platforms?

    It's probably a bad joke that you're expecting to join TA's Official Discord to get updates on current topics, do you urgently need more users on this Discord or is it "a secret for a closed (elite) society"?

    Yes, it was indeed a secret for a closed (elite) society.

    And now we have to kill you.
    You know too much. :(

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