hello all,
i came across a problem when i host a server from my computer people can join with my laptop in lan but over wan they cant join i can see my server in the renegade x server list but it doesnt have any ping, =-| i have opened port 7777 in my router and modem when i do a port chek it said its open but still my friends cant join they see a loading menu of the map and after that they go to the main menu, when im booting up the server i see this came by ''Could not open TCP Port 7777 - Rcon Disabled''
seems like this issue is gone but still my friend cant join and in the serverlist i dont see any ping
are there other ports that needs to be opened or am i doing something wrong?
here is by the way the log when i startup my server:
[0006.26] Init: Character set: Unicode
[0006.26] Log: Executing Class Engine.ServerCommandlet
[0026.30] Log: Initializing Game Engine...
[0026.37] Init: UEngine initialized
[0026.37] Log: Steam Client API is unavailable (not required for servers)
[0026.38] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0026.38] Warning: Warning, Failed to find object 'Class None.'
[0026.38] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0026.38] Warning: Warning, Failed to find object 'Class None.'
[0026.39] Log: LoadMap: CNC-Lakeside?Name=Snuffles?Team=255?AdminPassword=-----?GDIBotCount=20?NODBotCount=20?GDIDifficulty=2?NODDifficulty=4?maxplayers=39
[0035.64] Log: Missing cached shader map for material M_RiverWater_OLD, quality 0, compiling.
[0035.64] Warning: Warning, Failed to compile Material RX_Nature.Materials.M_RiverWater_OLD for platform PC-D3D-SM3, Default Material will be used in game.
[0035.68] Log: Missing cached shader map for material M_Grass_Tweak_02a, quality 0, compiling.
[0035.68] Warning: Warning, Failed to compile Material RX_Nature.Materials.M_Grass_Tweak_02a for platform PC-D3D-SM3, Default Material will be used in game.
[0035.72] Log: Missing cached shader map for material M_Flower_02, quality 0, compiling.
[0035.72] Warning: Warning, Failed to compile Material RX_Nature.Materials.M_Flower_02 for platform PC-D3D-SM3, Default Material will be used in game.
[0036.12] Log: Game class is 'Rx_Game'
[0036.12] Init: WinSock: Socket queue 131072 / 131072
[0037.20] Log: NetMode is now 1
[0037.24] Log: Primary PhysX scene will be in software.
[0037.24] Log: Creating Primary PhysX Scene.
[0037.43] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-LakeSide.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_2 Component: StaticMeshComponent_328 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
[0037.43] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-LakeSide.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_2 Component: StaticMeshComponent_328 StaticMesh: EngineMeshes.Sphere
[0037.43] Log: Bringing World CNC-LakeSide.TheWorld up for play (30) at 2017.07.18-02.28.39
[0037.46] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
Rx_MapListManager CNC-LakeSide.TheWorld:PersistentLevel.Rx_MapListManager_0
Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0037.46] ScriptLog: INITIAL: -1 -1
[0037.47] ScriptLog: Game profile Index was NONE
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0037.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0037.48] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0037.48] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0037.48] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0037.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0037.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0037.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0037.49] ScriptLog: GDI:0.0000
[0037.49] ScriptLog: Nod:0.0000
[0037.54] ScriptWarning: Accessed array 'ProviderList' out of bounds (27/27)
Rx_Game CNC-LakeSide.TheWorld:PersistentLevel.Rx_Game_0
Function RenX_Game.Rx_Game:SetupMapDataList:0074
[0037.54] ScriptWarning: Accessed array 'ProviderList' out of bounds (27/27)
Rx_Game CNC-LakeSide.TheWorld:PersistentLevel.Rx_Game_0
Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0037.54] ScriptWarning: Accessed None 'ProviderList'
Rx_Game CNC-LakeSide.TheWorld:PersistentLevel.Rx_Game_0
Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0037.54] ScriptLog: NONE - ProviderList?
[0037.54] ScriptLog: ------YOSH---------- CNC-Xmountain ---------YOSH----------
[0037.54] ScriptLog: ------YOSH---------- CNC-Whiteout ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-Walls_Flying ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-WallsNF ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-Volcano ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-Valley ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-Under ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-Tunnels ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-TrainingYard ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-TombRedux ---------YOSH----------
[0037.55] ScriptLog: ------YOSH---------- CNC-Snow ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-Reservoir ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-Mesa ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-LakeSideNF ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-LakeSide ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-Islands_Flying ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-Islands ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-GoldRush ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-Gobi ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-Glasses ---------YOSH----------
[0037.56] ScriptLog: ------YOSH---------- CNC-Fort ---------YOSH----------
[0037.57] ScriptLog: ------YOSH---------- CNC-Field ---------YOSH----------
[0037.57] ScriptLog: ------YOSH---------- CNC-Eyes ---------YOSH----------
[0037.57] ScriptLog: ------YOSH---------- CNC-Crash_Site ---------YOSH----------
[0037.57] ScriptLog: ------YOSH---------- CNC-Complex ---------YOSH----------
[0037.57] ScriptLog: ------YOSH---------- CNC-Canyon ---------YOSH----------
[0037.57] ScriptLog: ------YOSH---------- CNC-Arctic_Stronghold ---------YOSH----------
[0037.59] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_67 StaticMesh: rx_deco_terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0037.59] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_71 StaticMesh: rx_deco_terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0037.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 1271.17,-10291.20,-4705.41 With a Rotation of 0,20416,0
[0037.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 1125.35,-10478.83,-4705.41 With a Rotation of 0,31339,0
[0037.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 1506.57,-10323.66,-4705.41 With a Rotation of 0,9493,0
[0037.60] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 1596.16,-10543.76,-4705.41 With a Rotation of 0,-1429,0
[0037.60] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 1450.34,-10731.39,-4705.41 With a Rotation of 0,-12352,0
[0037.60] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 1214.94,-10698.93,-4705.41 With a Rotation of 0,-23275,0
[0037.60] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_12 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
[0037.61] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_29 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0037.61] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[0037.61] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_30 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0037.61] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_1
[0037.62] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.29
[0037.63] Rx: MAPLoaded;CNC-LakeSide
[0037.63] Log: Bringing up level for play took: 0.426769
[0037.63] Log: ########### Finished loading level: 11.247005 seconds
[0037.63] Init: Game engine initialized
[0037.64] Log: Initializing Game Engine Completed
[0037.70] ScriptLog: RCON: Attempting to connect to DevBot...
[0037.80] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_29 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0037.80] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_30 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0037.80] ScriptLog: RCON: Outgoing connection established.
[0037.80] Rx: RCONConnected;DevBot
[0037.81] Rx: RCONAuthenticated;DevBot
[0037.81] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
[0037.81] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
[0037.81] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
[0037.81] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
[0037.81] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
[0037.81] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
[0037.98] Warning: Warning, Failed to load 'Transient': Can't find file 'Transient'
thanks in advance