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Tacitus

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  1. I recall the original Renegade being like this, I would say "bowl" instead of "tunnel" though. If realism is the aim here I can understand it even if I disagree with that aim. I think it detracts from the playability of the map, especially on the one I mentioned in my post. Thanks for the explanation.
  2. Dear Map Makers, why are these locations part of many maps? I was just playing on Oasis, trying to snipe. I found a boulder along side the main path out of the Nod base perfect for hiding behind. As soon as I go behind it a "Return to Battlefield" timer starts, effectively making me jump in and out of cover so as not to die from the dreaded countdown. Why can't these off battlefield locations be made inaccessible? Is there any advantage to keeping them as is? This particular instance was incredibly annoying because this wasn't an "out of the way" location like many maps have that is considered off battlefield (i.e. Walls).
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