Bumping a slightly-old thread instead of making a new one. Btw, funny since when it was decided by score was the best, a motivation for a real push to get points and do something.
I've had a hell of a time trying to get people into the game and I've basically given up. Probably gonna pull the vids I posted on youtube awhile back because tired of listening to them bitch. It's usually not the complexity that gets them, it's the 1k whoring. There's enough drama over people claiming X or Y is or isn't cheating, and the game needs restructuring in infantry combat badly to balance it out. I'm sick of bringing friends on, urging them to install and that it's good, teaching them how everything works with the buildings and such if they aren't used to Ren-like games, and then someone insta-headshots them with a Havoc or a Doza repeatedly until they quit (usually takes about 2-3 times).
I've been playing for over a year now just Renx, and played APB for years, and I'm even utterly disgusted with it. This stuff needs serious changing. Catering only to people who play every day at higher level in a few classes poisons the game.
Possible ideas:
far more weapon spread while moving. Reduces the bunnyhop, incentive for more tactically-oriented play. Bunnyhop was always cancer anyway
add ballistics and spread to snipers. A Path Beyond has excellent sniper mechanics, there are range lines etched on the scope icon and the round is hard to see but visible, has time and drop
Make 1-hit kills harder. A shot to a helmet shouldn't insta-kill, only to the lower section.
reduce ease of sniper base-camping especially
make 1-hit weapons not able to be used accurately insta-kill from hip (seriously wtf)
have "breathing effects"
literally anything but current situation
Also might be good to have a more effective anti-aimbot solution to quell accusations and frustrations. This is a more complicated topic for another time, but, there are various technical solutions that are possible. Notably simple statistical analysis should provide insight. Human beings have a lower bound of reaction time and a player k/d bell curve with the same class shouldn't exceed 4:1.
Worth adding: infantry combat imbalance generally is, 9 times out of 10, what makes me leave games. The imbalance multiplies when several people leave, as one team is short, usually of better players.