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Chralex

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About Chralex

  • Birthday 11/09/1995

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  • Allegiance
    Nod
  • Location
    Denmark
  • Steam ID
    chralex112

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  1. I haven't experienced that the air strike should be the deciding factor of any match. I just came back to this awesome game, after probably more than a year, maybe several. I've played around 10 matches over the course of two days, and I didn't actually experience that the air strikes were particularly annoying or unbalanced in any way. The first post describes how the air strikes seems to favor the winning team, I don't agree, since the maps are designed in such a way that the enemies will have to go through choke points in order to damage each others bases. That means that a defender will easily be able to defend the choke points that leads to the defender's base with well placed air strikes, and that is more effective on the defense since the defender isn't standing in the choke point but spread out in an area that has visibility on that choke point. I guess the air strike is hard to balance though, since the defending / losing team is already low on credits. But I'm not sure that should be changed, since they have to lose somehow, their situation is based on an earlier failures. I may just be rambling here, but I thought I'd share my views. It is a forum after all, so I guess even a rusty player's opinion can be voiced here.
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