Agreed with nerfing/improving Syd/Rav. They're supposed to be anti-tanks, not a CQC no-scope anti-infantry, so giving them adjustments may fix it: - infantry damage from 180 (0.9 value included) to 150 (multiplier not included), and headshot value from 5x (which can 1-hit a heroic LCG even with a recruit Syd/Rav) to 1.5x (still enough to kill free & T1 infantries). Also 1.33x bonus damage to SBHs. - raise their damage against heavy armor. - range from 5600 to longer than 6000. - rou