Jump to content

Tiberian Sun Nod WF


Recommended Posts

The model looks good, it's really detailed; I bet texturing it is going to be hard work. I could see people supporting this being included into maps like Complex, Tomb, Tunnels or maybe Walls?... where vehicles have a habit of being destroyed as soon as they land.

  • Like 1
Link to comment
Share on other sites

  • Totem Arts Staff

Very awesome!!

As @Mystic~ said, could be used as an interesting alternative to the airfield (even if cannotically it makes no sense).

 

Or could be used in a new map similar to how Crash site has the building... And it could only produce TS recon bikes, buggies and tick tanks 

  • Like 2
Link to comment
Share on other sites

Thanks every one the response has been really positive!

I've been playing around with the collision mesh. Because of the slightly more organic design or the building it's proving a bit trickier than just using simple box colliders so I've been playing around with a convex hull decomposer plug-in and some manual tweaking.

It's coming along fairly well but I think I can simplify the collision mesh a hell of a lot more (I might just use the plug-in for the exterior and manually do the interior with more basic boxes) and there's an issue with the front of the WF being claimable by infantry.

  • Like 2
Link to comment
Share on other sites

Quote

...and there's an issue with the front of the WF being claimable by infantry.

Just add a ladder. 😄 ...but seriously, if aircraft and infantry drop on top, how are Nod going to be able to disarm beacons? I can't be fair to let Nod do this, but not let GDI do the same.

Thanks for doing a video, bet you could have some good internal fights in there, would be great if there were more buildings that had something more than just a single room with an MCT terminal. I'm guessing now all those large amber/red lights are because you have the model on top of the runway? Could place a key internal light in your design that flashes to suggest keep clear, pending tank build and you'll be crushed if it's anything like the GDI war factory.

  • Like 1
Link to comment
Share on other sites

17 hours ago, Mystic~ said:

Just add a ladder. 😄 ...but seriously, if aircraft and infantry drop on top, how are Nod going to be able to disarm beacons? I can't be fair to let Nod do this, but not let GDI do the same.

Thanks for doing a video, bet you could have some good internal fights in there, would be great if there were more buildings that had something more than just a single room with an MCT terminal. I'm guessing now all those large amber/red lights are because you have the model on top of the runway? Could place a key internal light in your design that flashes to suggest keep clear, pending tank build and you'll be crushed if it's anything like the GDI war factory.

Yeah, well I was going to do a flying version like the existing building but I'll haave a think about it.

That's a good idea about the warning light.

Link to comment
Share on other sites

  • Former Developers

Looks good. Seems a bit big. Like 2-3 hand of nod. Also take into consideration renx map sizes plus vehicle sizes. I'd recommend making the building as small as possible. GDI WF as a good example. The bay just fits a mammoth tank.

  • Thanks 1
Link to comment
Share on other sites

12 hours ago, Havoc89 said:

Looks good. Seems a bit big. Like 2-3 hand of nod. Also take into consideration renx map sizes plus vehicle sizes. I'd recommend making the building as small as possible. GDI WF as a good example. The bay just fits a mammoth tank.

Yeah I know what you mean It's been tricky trying to get the size down but you're right I think I can make some economies around the vehicle bay.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...