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Character classes purchaseables...


Neutron

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Since Ren X doesent follow the classic Ren game, would be awesome if instead of being limited to purchasing 6 characters with their specific equipment set, give us the options to purchase weapons, secondary, items and armor types separately from each other? That would give the players the possibility to create their own loadouts...

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  • Totem Arts Staff
13 hours ago, Sarah. said:

Was already a thing, and for the sake of balance, it was removed.

 

13 hours ago, Neutron said:

Since Ren X doesent follow the classic Ren game, would be awesome if instead of being limited to purchasing 6 characters with their specific equipment set, give us the options to purchase weapons, secondary, items and armor types separately from each other? That would give the players the possibility to create their own loadouts...

This was once a feature indeed! Balance became an issue with this, so we decided to remove it. In beta 5.1, we changed the entire system and added each unit a different side-arm, ability etc. Originally, each unit had a Primary Weapon, Silenced Pistol and a Timed C4.

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I was around when we could buy tiberium guns if the team captured the silo. There was indeed an issue there. Allowing technicians "the possibility to create their own loadouts" and turning them into an all-rounder combat-repair unit isn't "awesome" in a balancing perspective.

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As stated, the ability to just buy weapons kind of just turned the game into Technicians/SBHs and Snipers that had all their combat weaknesses filled in. 

Every other class basically became a novelty. 

As for EVERY weapon being bought, that kind of just sounds like a lot more time being spent in the purchase terminal.... which I'm always against.

 

PS: Theres 16 classes per side, not 6.

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Alternatively, enabling an 1 player-choice to fabricate their own class of infantry - depending on what you have decides how fast or how slow your character is, but you would only essentially be an element of surprise. By default it could be aptly named 'Elite' in its target box and cost 1500credits, certain weapons or armour types attach an particular weight. Like building an load-out XCOM style but without the fancy visuals. low-budget, the mechanic alone is aplenty.

The only way this could really work is if RenX had an account system and the player could create an preset, otherwise character profiles would have to be save locally and that just wouldn't be gameplay-safe at all.

Some headhacking of named characters and swapping them with GDI Officer and Nod Officer heads... Could also stick Raveshaw's head on the Mobius body's and have an C&C Dr.Kliener! 

Fantastic.

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On 5/7/2019 at 8:20 PM, Madkill40 said:

Alternatively, enabling an 1 player-choice to fabricate their own class of infantry - depending on what you have decides how fast or how slow your character is, but you would only essentially be an element of surprise. By default it could be aptly named 'Elite' in its target box and cost 1500credits, certain weapons or armour types attach an particular weight. Like building an load-out XCOM style but without the fancy visuals. low-budget, the mechanic alone is aplenty.

The only way this could really work is if RenX had an account system and the player could create an preset, otherwise character profiles would have to be save locally and that just wouldn't be gameplay-safe at all.

Some headhacking of named characters and swapping them with GDI Officer and Nod Officer heads... Could also stick Raveshaw's head on the Mobius body's and have an C&C Dr.Kliener! 

Fantastic.

That would be interesting, but it would have to be a once per round option to keep it from being the super class that was min-maxed to the 9s.

Personally I wouldn't mind if there were some Tiberium Sun Tech infantry class like there are Tiberium Sun Vehicles. Nod Cyborg Commando vs GDI Jet Pack Trooper would be interesting.

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