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GDI Counter Nod Stealth


Xtractor

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Except for stealing vehicles and shooting SAMS SBHS arent usefull that much. They work great once coördinated but during must public games thats not a thing. If you have proper mines you and people caring to hold up your base defence you should have no problem with SBHS unless in big group or coördinated. What I see often is that people have SBHS before mines and teams even have 10 or 12 SBHS on 20 players and thus they lose... You also need vehicles and repairs.

Having that said... A skilled SBH can be deadly ofc. 

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GDI's counter is high firepower. As soon as stealth is found, they die. You just need to scan for stealth with automatic weapons or splash damage, like a mrls

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5 hours ago, Ryz said:

Except for stealing vehicles and shooting SAMS SBHS arent usefull that much. They work great once coördinated but during must public games thats not a thing. If you have proper mines you and people caring to hold up your base defence you should have no problem with SBHS unless in big group or coördinated. What I see often is that people have SBHS before mines and teams even have 10 or 12 SBHS on 20 players and thus they lose... You also need vehicles and repairs.

Having that said... A skilled SBH can be deadly ofc. 

 

3 hours ago, yosh56 said:

Stealth is OP in theory, balanced in practicality. GDI also has both Mobius and Patch that have long burn times on their weapons so sbhs cant run once caught 

Yeah  they often cordinated and in group :( ,Often too late to react on their group acttack ..still would like to test a counter character like I mentioned ^^

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Let patch play spy Vs Black Hand units, so a Patch can become a Spy LCG/SBH/BHS if they kill one (either with a combat knife or pistol) 

So the only way a Patch could get an SBH Spy is if a player on Nod loses one, the same for LCG and BHS.

Please be a knife, Patch is Guerrilla specialist ... maybe

Edited by Madkill40
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On 11/10/2018 at 11:54 PM, Xtractor said:

Imo Nod is advantaged by Stealth..What GDI has in Character to counter Stealth? none ?

Would like to see something against it or a character that could Pulse a wave that will unveailed all  Stealthy things in a radius (with a cool down)..Then Walls would be a bit more interseting for GDI

Here we go again. Stealth tanks isn't that OP, they lose a head-on battle against GDI tanks or if the GDI is expecting them. They are good if a coordinated group of them took out a GDI building by surprise (and that they should be) especially when GDI left their base undefended but GDI can easily predict that (field is empty) and get mammoths.

As for stealth soldiers, the most they can do is stealing vehicles and planting nuke beacons. People nowadays almost never leave their tanks unattended (at least for GDI) and a single dedicated defender can easily call out a sbh nuking or C4-ing and ruin their plans. The only thing they can do that GDI can't stop them are crate-whoring and scouting/reporting. Maybe they can be annoying to sneaking players if they're camping but that's not a big issue.

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