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Repair vehicle efficiency is too damn high


Eagle XI

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Im sorry but damage doesnt scale well versus repairs, inspecially when multiple repairers simply group up. There needs to be an drastic measure put in effect, such as an  hardcap upper limit to how much repair one vehicle can accumulate within an second.

Its simply not fun to pound at an mammoth tank horde for several minutes without any damage progress being made as nothing can reach the mass repairers behind them canceling out the combined dps of like entire nod team's vehicles on every mammoth at once so it doesnt even matter which one you pick on.

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