j0g32 Posted August 28, 2018 Share Posted August 28, 2018 In this thread we want to post and discuss the progress of the official tutorial level, which shall familiarise new players with the basics of C&C game mode. Guidelines: Let players learn, explore and experiment at their own pace Treat players with respect (and not as idiots), but provide guidance where needed "Learning by doing" and applying the information in practical examples Realistic look and feel within the rules of C&C game mode Setup & Flow: The player spawns in a GDI Basecamp as Tier 0 (free) soldier, i.e. new recruit, and is subsequently treated as such Tooltips give concise instructions how to do things HUD markers and objectives will guide the player to points of interest, e.g. buildings At POIs, content/tasks are explained in short monologues via stationary NPCs, or EVA or radio messages The physical layout of POI and the order in which their HUD markers may be highlighted will follow a logical order, but the player is free to explore and activate (some of) the POIs in any order POI tasks will gradually increase in scope (e.g. obstacle course, capturable tech buildings, defend harvester, mines, attack enemy outpost, commander mode, up to finally destroying the entire enemy base), thereby enabling the players to apply earlier lessons choose their preferred way of completing a task Quote Link to comment Share on other sites More sharing options...
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