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[Map] Cnc-Hourglass


TheDeadlyWolf

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I somehow did it again...

Here is Hourglass 2.8

Version 2.7 - Version 2.8

Fixed the Repair issue with the GDI Turret
Fixed the neutral conditions of the Uplink - will no longer provide the benefits for the previous owner
Deleted Rain and Flooding Kismet
Deleted the files that are no longer needed from my UPK package
Scripted a new version of the Turret that's teamable - like my ceiling turrets
Copied Madkill's GDI turret Skin
Set the correct textures that should appear on my ceiling turrets and GDI turrets (not working online)
Lowered an outer wall - clearly saw the c130 go through it
Corrected the Tiberium on Hill
Re-referenced everything

 

Here's the download link for Mediafire, 3 days late

http://www.mediafire.com/file/s18mmopf0m7bicn/CnC-Hourglass_2.8.rar

 

P.S. Due to issues with uploading the file

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Hourglass Cutbacks...New Version
 
Version 2.8 - Version 2.9
 
Finally Updated and Fixed the storage units in both Refs - now blue rather than green
Deleted the A-10 Hanger and corresponding items
Removed the hidden locations!
Replaced the tesla tanks for Bradley's -  Tesla Tanks were too Shit on Hourglass (Updated Reinforcements)
Increased the time delay for Reinforcements from 15-25 to 30-40
Increased the time delay for Crows from 1-5 to 5-10
 
Still have an issue with uploading the map files to the forum - same message: There was a problem processing the uploaded file. -200
 
So, You can only download Hourglass 2.9 from Mediafire
 
 
P.S. Map Breaking Issue Located - Nod's Harvester (First time Screwing up, Always GDI's) is now taking the not preferred/blocked path into sticky situations - Get's Stuck, can be pushed Free!
Edited by TheDeadlyWolf
Map Breaking Bug
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  • 2 weeks later...

New update based upon play test/feedback

Version 2.9 - Version 3.0

Fixed the Harvester Pathing for Nod
Fixed the GDI Turret Material issue in Skirmish (Vanishes after 10mins)
Decreased the credit gain per second from 4 to 2
Placed Blocking volumes above the ladders - counter the launch
Added Vehicle Blocking Volume at entrance to water caves
Fixed the Z-Fighting issues around Temple
Replaced the Fractured walls to normal walls
Reduced the Reflectionness of the Beach material
Reduced the Density of the fog during normal and storm periods
Increased the Brightness of the fog during normal periods
Reduced the Strength and Speed of wind during storm periods
Reduceed the Density of the FogVolumeSpherical attachments for 7 lights in both bases
No more flying terrain at tunnel entrances (more smooth)
Rebuilt Lights

CnC-Hourglass 3.0.zip

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  • 3 weeks later...
  • 3 months later...

Slight Update for Hourglass

Slight change to the script, package and map 
Reduced Fog Density by 55 for Normal Fog
Reduced Crow Sounds to 1/4 of the original

Patch Notes:

Reconfigured the terrain for Abandoned Airstrip and Beach
Fixed the Collision inside Air Tower
Added 3 extra collisions around buildings (Bar, Both Refs)
 

Download from the Forum or Mediafire

http://www.mediafire.com/file/57b89kv4h8jw0vr/CnC-Hourglass+3.1.rar

Edited by TheDeadlyWolf
Patch Update - As of Now, Working fine on Try's Testing Server
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Well, 3.1 was a Shamble!

Welcome 3.2 Hourglass

Reconfigured the Abandoned Airstrip Terrain AGAIN
Added Nod Airstrip Light Collision
Added 2 extra collisions around buildings (Both PPs)
Built Lights with Precomputed Visibility Volume and lightmass importance volume

 

You Can Download from Forums or Mediafire

http://www.mediafire.com/file/1hqmfq97pxjlgxz/CnC-Hourglass_3.2.rar/file

Edited by TheDeadlyWolf
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  • 1 month later...

Version 3.2 - Version 3.3

Updated Normal and Storm Fog - Reduced Density and Increased Brightness (Storm Only)
Reduced Siren Sound
Thunder Storm - Reconfigured, Less Frequent with the introduction of the new system!
World Lighting Changes - The inclusion of a LUT and other slight changes
Dominant Directional Light Replaced with Directional Light
Ladder Volume Fixes
Removed CT's
Optimisation, Well Needed! (A lot of culling)

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40 minutes ago, roweboat said:

great work @TheDeadlyWolf !!

Would be possible to add some sort of description to / at the satellite uplink capture point? As to what it does when captured?

One of the problems I've noticed is, people keep asking what it does once they've captured it.

Ah Yes, I can implement the classic Customisable PT stuff (Like Stronghold + Upcoming map Revamp), will need to update file again - or you could just read the Map's backstory :)

 

Hourglass 3.3 Updated to include the Notice Board for Uplink Terminal

Edited by TheDeadlyWolf
Updated 3.3 Hourglass!
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  • 2 weeks later...
  • Totem Arts Staff
1 hour ago, TheDeadlyWolf said:

Version 3.3 - Version 3.4

Storm Fog Timing Increased Now 3minutes - 8minutes rather than 30 seconds - 230 seconds
Increased Vehicle Limit to 10
Increased DirectionalLight Brightness by 2.0

 

@yosh56 Ready for Next Patch

The .rar file you uploaded is broken. Tried 2 separate programs to extract it. 

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