Boomer Posted September 6, 2016 Share Posted September 6, 2016 I remembered that people discussed about a credit sinkhole feature. We already have veterancy now, what about adding purchasable upgrades next? This would even more useful in marathon games, and people need to carefully plan their strategy since the upgrades would be very expensive. Upgrades works the same as veterancy - vehicles only become upgraded if the current driver purchased the upgrade. For GDI: AP Ammo - 2000 credits. Shiny bullets. Increases damage for Humvee, APC, Wolverine, and maybe officer. Bullets become effective vs heavy armor and buildings, and travel faster if they are not hitscan before upgrade. Railgun - 4000 credits. Warheads leave trails. Increases damage for Medium Tank, Titan, and Mammoth Tank. Main cannon becomes hitscan. For Nod: Tiberium Core Missiles - 2500 credits. Slightly improves visual effects. Increases damage for Rocket Soldier, Recon Bike, and Stealth Tank. Purifying Flame - 3000 credits. Blue flame. Slightly increases damage for Flame Trooper. Since they are in fact expensive in RTS version but totally free in Renegade, we must not upgrade them too much. Increases damage for Flame Tank. Also, we can enable Tiberium Core Missiles for Apache if we enable AP Ammo for Orca at the same time. Quote Link to comment Share on other sites More sharing options...
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