Developer NodSaibot Posted May 11, 2015 Developer Share Posted May 11, 2015 (edited) So yeah, I'm that guy with no new ideas, and probably doing what everyone else is doing... a remake of Carnage Club. I will try to make it as much as a club as possible, with lights and props and stuff. I won't over do it with the lights, for sake of people's computers. DOWNLOAD Another thing! What did you like about the last CarnageClub? What didn't you like about it as well? What would you like to see in this rendition? What are some good songs? (Lights are not on) Edited May 26, 2015 by Guest 1 Quote Link to comment Share on other sites More sharing options...
Developer yosh56 Posted May 12, 2015 Developer Share Posted May 12, 2015 What are some good songs? Mmm, that remix from the original was pretty awesome. In fact, it's the most memorable thing from Carnage to me. Well that, and the dance floor with all of its crazy colours. Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted May 13, 2015 Author Developer Share Posted May 13, 2015 Added another room and added a few little things to the VIP room. Finishing the Nod room today. Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted May 17, 2015 Author Developer Share Posted May 17, 2015 Added a ceiling and more height to the map Quote Link to comment Share on other sites More sharing options...
Developer Handepsilon Posted May 17, 2015 Developer Share Posted May 17, 2015 ...Will need seamless connection between rooms. Complex's DM map has too many dead ends it's easy to get people into full stop and die Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted May 18, 2015 Author Developer Share Posted May 18, 2015 ...Will need seamless connection between rooms. Complex's DM map has too many dead ends it's easy to get people into full stop and die Yes, you are correct. I will try to add at least 2 entrances to each room Quote Link to comment Share on other sites More sharing options...
Developer kenz3001 Posted May 18, 2015 Developer Share Posted May 18, 2015 thatsa lot of meshes ... for a map like that csg / bsp would be a much better option Quote Link to comment Share on other sites More sharing options...
Developer Handepsilon Posted May 18, 2015 Developer Share Posted May 18, 2015 thatsa lot of meshes ... for a map like that csg / bsp would be a much better option ...I just realized they were meshes... ya, it's a much faster process with BSP Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted May 18, 2015 Share Posted May 18, 2015 The nice thing about Carnage Club? The awesome atmosphere provided by all the pooltables, disco floor and neon posters. (and off course nice soundtrack) The not so nice thing about Carnage Club? Bad spawn points at times where you never managed to find someone to fight. Quote Link to comment Share on other sites More sharing options...
Moderator RoundShades Posted May 18, 2015 Moderator Share Posted May 18, 2015 The nice thing about Carnage Club? The awesome atmosphere provided by all the pooltables, disco floor and neon posters. (and off course nice soundtrack)The not so nice thing about Carnage Club? Bad spawn points at times where you never managed to find someone to fight. It is an iconic map. That is the best and only necessary thing to make this map amazing. What you can do to improve it: -->>make more floor space, keep the basic layout but like most renx maps stretched x2. Add more and viable cover, bars and pool tables and possibly dividers and pillars even. -->>Add more comprehensive backrooms. Maybe make the manager office area accessible from 2 doors on each side of the stage. -->>Add a modest outside area (where the bouncer would be). It is a DM map, it can extend into the black and you can use "gradient edging" to fade to black where the concrete turns to map end where the street would just about be. Possibly add 2 back-alley doors on each side. That way, the spawns don't feel as linear. -->>You can either adjust the spawns like All Deck All Day where it gives you a random class and spawns you someplace independently, or you can make a spawn for teams with a PT and an "out of map HoN/Bar" and a mens and womens bathroom with team-blocking-volumes so enemies can't enter and space out the mens and womens exit so enemies can't cover both as easily Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted May 19, 2015 Author Developer Share Posted May 19, 2015 Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted May 21, 2015 Author Developer Share Posted May 21, 2015 Lights built in production, soon I will be adding assets into the map.... pillars for cover, walls, glass and other things. Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted May 26, 2015 Author Developer Share Posted May 26, 2015 Added download link in original post Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted June 5, 2015 Author Developer Share Posted June 5, 2015 Added bot nodes to the map :> Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted June 5, 2015 Author Developer Share Posted June 5, 2015 View the new album of pictures here. http://imgur.com/Ovl2ayr,ZTlKJIt,AZtnF1 ... ,aqJTOBd#0 Quote Link to comment Share on other sites More sharing options...
Developer kenz3001 Posted June 5, 2015 Developer Share Posted June 5, 2015 wow that a lot of paths lol (bots dont follow lines like a tightrope walker they can strife about 2-3 bot width from the line) Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted June 5, 2015 Share Posted June 5, 2015 Don't forget not to cast shadows on all those spotlights.. else you're gonna have a huge performance drop. Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted June 7, 2015 Author Developer Share Posted June 7, 2015 wow that a lot of paths lol (bots dont follow lines like a tightrope walker they can strife about 2-3 bot width from the line) Mmk Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted July 7, 2015 Author Developer Share Posted July 7, 2015 Development slightly slowed due to me moving.... will update soon. Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted October 14, 2015 Author Developer Share Posted October 14, 2015 Will be restarting this project soon. Quote Link to comment Share on other sites More sharing options...
Developer DaKuja Posted October 15, 2015 Developer Share Posted October 15, 2015 Sweet, need some great Music while i'm shooting down some Enemys :3 Quote Link to comment Share on other sites More sharing options...
hm shark Posted November 3, 2015 Share Posted November 3, 2015 nice. Quote Link to comment Share on other sites More sharing options...
epicelite Posted November 24, 2015 Share Posted November 24, 2015 I always played on the Carnage Club roleplay servers where it was a lot of screwing around and chatting people up. So don't make it all about just killing, add in some fun stuff. For example, I always wished there was an outside area that was a racetrack/obstacle course. Maybe in the next version, just a thought. Quote Link to comment Share on other sites More sharing options...
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