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Polls and Poll Spam


Agent

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There's an issue where some players (mysticwizard) will spam polls, such as to end the game. These types of players continuously spam polls under eventually, people just stop voting against them and they pass. This seems similar to that of a Senate filibuster - you just keep going on and on, until eventually you get what you want. Sometimes, the actions of these players actually cause other players to misbehave. To boot, players can't vote to kick the poll spammer if the poll spammer is faster at spamming polls than the other players.

It would probably be beneficial to have:

1) A server-side option to disable specific polls entirely. Some marathon servers might want to be pure marathon, and actually go until the enemy is annihilated. Polls ruin this game aspect.

2) A poll cool-down for individual players, to prevent a player from spamming various polls again and again.

3) A poll cool-down for individual polls, to prevent the same poll from being spammed by various players again and again.

4) The mute command be expanded to restrict a player from polling (and changing names while we're at it).

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There's an issue where some players (mysticwizard) will spam polls, such as to end the game. These types of players continuously spam polls under eventually, people just stop voting against them and they pass. This seems similar to that of a Senate filibuster - you just keep going on and on, until eventually you get what you want. Sometimes, the actions of these players actually cause other players to misbehave. To boot, players can't vote to kick the poll spammer if the poll spammer is faster at spamming polls than the other players.

It would probably be beneficial to have:

1) A server-side option to disable specific polls entirely. Some marathon servers might want to be pure marathon, and actually go until the enemy is annihilated. Polls ruin this game aspect.

2) A poll cool-down for individual players, to prevent a player from spamming various polls again and again.

3) A poll cool-down for individual polls, to prevent the same poll from being spammed by various players again and again.

I like options 1 and 2.

I also dislike polls, especially those with a made-up question like: "Do you like this map?"

I also think polls ruin the game, atleast the way they are implemented now. A poll to kick a player is needed though! As there isnt a mod online 24/7 in most cases.

Marathon is just that, a marathon, never give up, never surrender! If it seems a stalemate (on walls GDI having barracks and Nod having ref+pp) it's fun play! Finally a great match in the making for teamwork to kill that final building.

Anyway, polls to reset/switch/end maps are never good for gameplay, I mean, in an early APC rush you kill a building. Ending a map there and then becausethat team is bound to loose anyway is just not fun ...

Poll cooldown of 30 seconds (the length of a poll AFTER the poll ended) seems reasonable. If a poll was to succeed, you either make statements why and reinitiate the poll, or the first one should be obviously reasonable and pass.

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Yeah, I definitely agree with this.

For those of you that played/moderated C&C Renegade, there was a BRenbot command that was called "shun" - it basically blocked players from using bot commands, if they was for example vote spamming.

This would certainly be a good idea. (or perhaps if the mute command was expanded so that players was unable to use the bot commands when they're muted).

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Sean":l203rnzs]This would certainly be a good idea. (or perhaps if the mute command was expanded so that players was unable to use the bot commands when they're muted).

Yeah, good idea. So a 4th idea to help: "4) The mute command be expanded to restrict a player from polling (and changing names while we're at it)."

:P

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