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Crash during game


Truxa

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Hi!

I intend to upload (almost) all crash logs in this topic, if that's allowed. Perhaps for the Dev's a nice way to have all my logs sorted in 1 post.

This first one happened to me whilst sprinting after purchasing the SBH unit on the map "Islands". Nod had all buildings alive, GDI only barracks (red in the UI; indicating near death)

Below the Fatal Error lines at t he end of the log.

[0457.87] Log: === Critical error: ===

Fatal error!

Address = 0x2091a7b (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

Address = 0x81c9bc (filename not found)

Address = 0x209319a (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

Address = 0x1558fa5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

Address = 0x1579e1e (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

Address = 0x1579be5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

Address = 0x1577836 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe]

I realy regret the fact these crashes keep occuring as I am a firm believer that this is the main thing that is wrecking the games playerbase atm.

Hope it gets fixed soon!

Cheers,

Trux

Launch.log

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  • 2 weeks later...

tired of trying to play.

Crash 4 seconds after map finished, selecting new maps. Crash during the voting period (it didnt end yet!)

Last log entries are different than that of the others i've seen:

[0318.13] Log: Bringing up level for play took: 0.044073

[0318.13] ScriptLog: Turret destroyed

[0318.13] ScriptLog: Turret destroyed

[0318.13] ScriptLog: Turret destroyed

[0318.13] ScriptLog: Turret destroyed

[0318.13] ScriptWarning: Accessed None 'Weapon'

Rx_Pawn_SBH envyentry.TheWorld:PersistentLevel.Rx_Pawn_SBH_21

Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF

[0318.13] ScriptWarning: Accessed None

Rx_Pawn_SBH envyentry.TheWorld:PersistentLevel.Rx_Pawn_SBH_21

Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3

[0320.44] Critical: appError called: Rendering thread exception:

Fatal error!

Address = 0x0 (filename not found)

[0320.44] Critical: Windows GetLastError: De bewerking is voltooid. (0)

[0320.59] Log: === Critical error: ===

Rendering thread exception:

Fatal error!

Address = 0x0 (filename not found)

System.Runtime.InteropServices.SEHException error in UDK:

Een extern onderdeel heeft een uitzondering veroorzaakt.

bij GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )

bij ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)

Launch.log

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Before anyone noticing, yeah i'm dutch :P

[5041.82] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_3.SkeletalMeshComponent_5499 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0

[5046.18] Critical: appError called: Rendering thread exception:

Fatal error!

Address = 0x0 (filename not found)

[5046.18] Critical: Windows GetLastError: De bewerking is voltooid. (0)

[5046.24] Log: === Critical error: ===

Rendering thread exception:

Fatal error!

Address = 0x0 (filename not found)

System.Runtime.InteropServices.SEHException error in UDK:

Een extern onderdeel heeft een uitzondering veroorzaakt.

bij GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )

bij ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)

EDIT:

Upload failed with notification: The file is too big, maximum allowed size is 1 MiB.

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