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How to win, from the deep.


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When your refinery are down, your power plant nearly dead, chances that your team is win this is very very low.

Is there a way from that deep situation?

PS About refinery and power plant it's just examples, any destroyed building is VERY big threat right now, all games when enemy, or my team start to lose at least one bulding, they or we are toast.

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There is, but it takes teamwork and a lot of people haven't figured out that this game takes a lot of it.

Exactly.

Did you consider driving a humvee in the front of the enemy base and peeking around so base defense tries to shoot you, while infantry run out from tunnels quickly and into a building? 1 technicial or 2 high damaging infantry or 1 with tank support or 2-3 SBH can single handedly snipe off a building doing this.

Besides that, regrouping and base and combining all your forces is always good when your suppressed. Especially for Nod, who can gather 5 stealth tanks and slip them through the field to get to the enemy base.

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Usually a APC/transport filled with engineers or techs will often catch the enemy off guard. This needs some good co-ordination with your team though and one thing I've noticed is that a lot of people won't jump in an APC or transport chopper no matter how many times you spam the get in command =P

If you still have your vehicle factory, a good, coordinated vehicle rush is always good. The worst thing you can do in this game is be afraid to lose your vehicle or be killed. Sometimes brute force is the way.

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Did you consider driving a humvee in the front of the enemy base and peeking around so base defense tries to shoot you, while infantry run out from tunnels quickly and into a building? 1 technicial or 2 high damaging infantry or 1 with tank support or 2-3 SBH can single handedly snipe off a building doing this.

This is when everyone gets zapped by the obelisk

Besides that, regrouping and base and combining all your forces is always good when your suppressed. Especially for Nod, who can gather 5 stealth tanks and slip them through the field to get to the enemy base.
Not really. Pretty much all of the maps have pretty tight chokes for vehicles between the bases. What happens is you meet up with enemy, both side loses vehicles except the losing team can't replenish them due to lack of money while the winning team can. Also Nod is almost basically GG once their refinery gets shot down as there is not free anti heavy armor loadout for them.
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Engie c4 rush

Defend until someone can buy a apc > Engie c4 rush

Defend and repair until your team afford a tank rush

Rush with alot of infantry and beacons the enemy

and a giant lot more.

Sadly most people atm are the new generation players. camp , shoot , camp , dont learn , dont rush , no risk , even with 5000credits in the pockets they dont risk loosing a tank.

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When your refinery are down, your power plant nearly dead, chances that your team is win this is very very low.

Is there a way from that deep situation?

PS About refinery and power plant it's just examples, any destroyed building is VERY big threat right now, all games when enemy, or my team start to lose at least one bulding, they or we are toast.

Here a checklist:

1) Repairing buildings gives a lot of credits and you make yourself useful for the team.

2) Repairing tanks gives credits and you make yourself useful for the team.

3) Killing high-tier infantry gives some credits, you probably cannot kill them when you alone-wolf, but together with 2-3 soldiers you easily kill them.

4) Damaging enemy tanks, damaging tanks gives some credits, while anti-tank does work well, I prefer using c4 timed and c4 remotes to damage tanks, more effective but requires a bit more skills.

5) Damaging enemy structures will keep the cash flow going.

best way to do this is by buying a rocket soldier and find a nice location to hit a "tower" or a high part of a building without they can hit you easily. You just keep shooting on their structures, refill, and hits them again, till you got a lot of credits.

Free characters could also be used to damage structures, while the enemy will be more offensive once they destroy a structure, they will (mostly) not guard well , so you could more easy infiltrate their base (once you are past their front-line). Be aware of mines!

Play with free characters advise:

-If a building needs repair and you have a free character, don't be an asshole but swap from character (to repair structures).

-Use the marksmen to take down air-crafts

-Use grenade launcher or flame thrower for tanks you cannot get to easily.

-Use c4 timed to kill tanks, mostly they will roadkill you, but keep in mind Renegade-x is not about the k/d ratio, it is about using teamplay to WIN the match.

-Guarding tunnels is pretty easy if you take the shotgun character and you camp around the corner.

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Did you consider driving a humvee in the front of the enemy base and peeking around so base defense tries to shoot you, while infantry run out from tunnels quickly and into a building? 1 technicial or 2 high damaging infantry or 1 with tank support or 2-3 SBH can single handedly snipe off a building doing this.

This is when everyone gets zapped by the obelisk

Besides that, regrouping and base and combining all your forces is always good when your suppressed. Especially for Nod, who can gather 5 stealth tanks and slip them through the field to get to the enemy base.
Not really. Pretty much all of the maps have pretty tight chokes for vehicles between the bases. What happens is you meet up with enemy, both side loses vehicles except the losing team can't replenish them due to lack of money while the winning team can. Also Nod is almost basically GG once their refinery gets shot down as there is not free anti heavy armor loadout for them.

The flamethrower is actually pretty decent against armour and the heavy pistol does more damage to armour than most people would think.

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The flamethrower is actually pretty decent against armour and the heavy pistol does more damage to armour than most people would think.
Heavy pistol costs money. If you bought it, then you're without the silenced pistol, which is like one of the better weapons for taking out infantry (lots better than heavy) due to hitscan.

Flamethrower does nothing against armor, unless if it's light armor aka rocket cars. The flamethrowers of the fire tank however works well against armor, but fire tanks costs money.

A single engie can easily repair what damage that 7-10 Nod free loadouts can do towards a medium tank unless if C4 kamikaze is involved.

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