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Found 10 results

  1. Version 1.0.0

    35 downloads

    Adding new Tesla Tank technology to counter NOD Flame Tank with short range but powerfull damage on vehicle and unit, Now GDI can Tesla Rush like NOD with their Flame Rush Changing 2. Normal Yellow camo for tesla tank (If you dont like it you can change the other camo by download the forest camo) 2. Adding new defensive structures for both GDI/NOD 3. More Trees (why not) 4 Beautiful mountain scenery 7. Ooga booga? profit? For Tesla skin
  2. Version 1.0.0

    7 downloads

    Tesla Tank with GDI Yellow Camo
  3. View File Tesla Tank with GDI Normal Camo (Yellow) Tesla Tank with GDI Yellow Camo Submitter Wizardman Submitted 03/19/24 Category Modifications  
  4. View File Tesla Tank with GDI forest Camo Tesla Tank with GDI forest Camo Submitter Wizardman Submitted 03/07/24 Category Modifications  
  5. Version 2.0.0

    23 downloads

    Tesla Tank with GDI forest Camo
  6. View File CNC-Field-Plus Adding new Tesla Tank technology to counter NOD Flame Tank with short range but powerfull damage on vehicle and unit, Now GDI can Tesla Rush like NOD with their Flame Rush Changing 2. Normal Yellow camo for tesla tank (If you dont like it you can change the other camo by download the forest camo) 2. Adding new defensive structures for both GDI/NOD 3. More Trees (why not) 4 Beautiful mountain scenery 7. Ooga booga? profit? For Tesla skin Submitter Wizardman Submitted 03/07/24 Category Levels  
  7. Guest

    Mount Harbour

    Mount Harbor First some data about the map: Size of the map: 67108864 m2 Nod base: PP, AS, Ref, HON, Airport, Port, Temple of Nod GDI Base: PP, WF, Bar, Ref, Airport, Port Map Inland: Factory, ComCenter, Silo, med center Coast Page: 2 docks more than 21000 trees Vehicles / Aircraft: Standard vehicles Nod and GDI planned: T90 tank (if we get it running) planned: APC with rockets (if we get it up and running) aircraft: A10 and Mig as well as Standard planned: SU-34 (if we get them up and running) SU-25 (if we get them up and running) F15 (if we get them up and running) Gunboat HoverCraft However, all planned new vehicles should not overload the performance or be "dirty" of the handling. We will keep you up to date with changes to the status of the map. PS: If you want to support us, you are welcome. https://discordapp.com/invite/N9PYXwh Map to download: http://bit.ly/mount_harbour
  8. Version 1.2.0

    4639 downloads

    This package includes the six vehicles Iridescence made that were found on the FPI test server, and also a few by HIHIHI (also two weapons). To install, unzip the archive into the base folder of your Renegade X install. The vehicles can be spawned with the summon (skirmish) or sandboxspawn (admintool, Creative Tool, etc) console commands. The weapons can be obtained by the GiveWeapon (skirmish) or Gimme (admintool, Creative Tool, etc) console commands. A list of the spawn names follows. Have fun!
  9. View File HIHIHI+Iridescence+Madkyll Vehicle Pack This package includes the six vehicles Iridescence made that were found on the FPI test server, and also a few by HIHIHI (also two weapons). To install, unzip the archive into the base folder of your Renegade X install. The vehicles can be spawned with the summon (skirmish) or sandboxspawn (admintool, Creative Tool, etc) console commands. The weapons can be obtained by the GiveWeapon (skirmish) or Gimme (admintool, Creative Tool, etc) console commands. A list of the spawn names follows. Have fun! Submitter HIHIHI Submitted 04/18/2019 Category Modifications
  10. It may be me but it seems like Flame tanks are better tank busters than stealth tanks. Now I know none of them are a direct counterpart to GDI Mammoth tank, but when I think of flame units I think of a unit that annihilates infantry and eliminated buildings. So the weakness is against other tanks. The Stealth tank seems more of a fit for taking on the largest GDI Medium and Mammoth tanks. Still I seem to take more damage from a flame tank than a stealth tank. I don't know it just seem counter intuitive to me. Maybe there is a gameplay balance reason for this. I would say just increase building and infantry damage to compensate for lower heavy damage. I don't know if that was already tried before.
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