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  1. Nearly all matches, Harvester control is vital to the match. and as a commander, we have the ability to stop and even control where to put the harvester. which is awesome!! I love it. However, if a parked harvester is destroyed, the new one does not follow the "stop" command. In the heat of battle, it can be difficult and somewhat annoying to micromanage the harvester while also dealing with other things. It would be great if all harvesters followed the "stop" command until released by the commander (*once a harvester waypoint/standby area has been selected*), regardless if they are destroyed or not. I suppose one could argue the current set up can be a good strategy for the other team, less automation = more tactics. But I feel the AI should just be improved instead =p
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