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tomkat

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  1. I downloaded the setup installer for DirectX but when I run it it just tells me that my version is already the newest one and stops. I used the update function of the amd graphics control center and it also tells me that the newest version is already installed. After I typed that I thought of the compatibility mode for Windows 7 and tried that which didn't do anything. But windows asked if it should check this program for problems and try to fix them. After I let it do that starting the game worked perfectly fine. (: Thanks for starting this manual problem solving process already, much appreciated.
  2. Ah, I understand. This is the latest log. Thanks for the effort so far. Log: Log file open, 07/27/16 23:06:41 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 9029 Init: Epic Internal: 0 Init: Compiled (32-bit): Oct 23 2011 00:01:44 Init: Changelist: 1047102 Init: Command line: -seekfreeloading Init: Base directory: C:\UDK\Renegade X Black Dawn\Binaries\Win32\ [0000.30] Init: Computer: USER-PC [0000.30] Init: User: User [0000.30] Init: CPU Page size=4096, Processors=4 [0000.30] Init: High frequency timer resolution =14.318180 MHz [0000.30] Init: Memory total: Physical=15.2GB (15GB approx) Pagefile=18.0GB Virtual=4.0GB [0000.30] Log: STEAMWORKS initialized 0 [0000.34] Init: WinSock: I am User-PC (192.168.1.2:0) [0000.34] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.34] Init: Object subsystem initialized [0000.34] Warning: Warning, Unknown language extension DEU. Defaulting to INT [0000.91] Init: OS stats: [0000.91] Init: Windows 7 [0000.91] Init: RemoteDesktop=0 [0000.91] Init: Memory stats: [0000.91] Init: Physical: 15538MB [0000.91] Init: Virtual: 4095MB [0000.91] Init: PageFile: 18482MB [0000.91] Init: CPU stats: [0000.91] Init: MeasuredPerformanceTime: 117.509 (measured now) [0000.91] Init: Hyperthreaded: 1 [0000.91] Init: NumProcessorsPerCPU: 1 [0000.91] Init: NumLogicalProcessors: 4 [0000.91] Init: NumPhysicalProcessors: 16388 [0000.91] Init: MaxSpeed: 4000 [0000.91] Init: CurrentSpeed: 2000 [0000.91] Init: CoresPerProcessor: 16388 [0000.91] Init: IsOnBattery: 0 [0000.91] Init: BatteryLevel: -1 [0000.91] Init: Manufacturer: AMD [0000.91] Init: CPUName: Unknown AMD CPU [0000.91] Init: L1CacheSize: 16 [0000.91] Init: L2CacheSize: 2048 [0000.91] Init: Architecture: x86 [0000.91] Init: GPU stats: [0000.91] Init: VendorID: 00001002 [0000.91] Init: DeviceID: 0000990C [0000.91] Init: DriverVersion: 8.17.10.1404 [0000.91] Init: DeviceName: AMD Radeon HD 8670D [0000.91] Init: DriverName: aticfx32.dll [0000.91] Init: PixelShaderVersion: 3 [0000.91] Init: VertexShaderVersion: 3 [0000.91] Init: VRAMQuantity: 768 [0000.91] Init: DedicatedVRAM: 735 [0000.91] Init: AdapterCount: 1 [0000.91] Init: SupportsHardwareTnL: 1 [0000.91] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4. [0000.91] Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0. [0000.91] Init: System Settings changed using SetFriendlyGraphicsSettings: [0000.91] Init: System Settings: [0000.91] Init: StaticDecals=true [0000.91] Init: DynamicDecals=true [0000.91] Init: UnbatchedDecals=true [0000.91] Init: DynamicLights=true [0000.91] Init: DynamicShadows=true [0000.91] Init: LightEnvironmentShadows=true [0000.91] Init: CompositeDynamicLights=true [0000.91] Init: SHSecondaryLighting=true [0000.91] Init: DirectionalLightmaps=true [0000.91] Init: MotionBlur=true [0000.91] Init: MotionBlurPause=true [0000.91] Init: DepthOfField=true [0000.91] Init: AmbientOcclusion=true [0000.91] Init: Bloom=true [0000.91] Init: bAllowLightShafts=true [0000.91] Init: Distortion=true [0000.91] Init: FilteredDistortion=true [0000.91] Init: DropParticleDistortion=false [0000.91] Init: bAllowDownsampledTranslucency=false [0000.91] Init: SpeedTreeLeaves=true [0000.91] Init: bUseMaxQualityMode=false [0000.91] Init: SpeedTreeFronds=true [0000.91] Init: OnlyStreamInTextures=false [0000.91] Init: LensFlares=true [0000.91] Init: FogVolumes=true [0000.91] Init: FloatingPointRenderTargets=true [0000.91] Init: OneFrameThreadLag=true [0000.91] Init: UseVsync=false [0000.91] Init: UpscaleScreenPercentage=true [0000.91] Init: Fullscreen=true [0000.91] Init: bAllowD3D9MSAA=false [0000.91] Init: AllowD3D11=false [0000.91] Init: AllowOpenGL=false [0000.91] Init: AllowRadialBlur=true [0000.91] Init: AllowSubsurfaceScattering=true [0000.91] Init: AllowImageReflections=true [0000.91] Init: AllowImageReflectionShadowing=true [0000.91] Init: bEnableBranchingPCFShadows=false [0000.91] Init: bAllowHardwareShadowFiltering=false [0000.91] Init: bEnableForegroundShadowsOnWorld=true [0000.91] Init: bEnableForegroundSelfShadowing=false [0000.91] Init: bAllowWholeSceneDominantShadows=true [0000.91] Init: bUseConservativeShadowBounds=false [0000.91] Init: bAllowFracturedDamage=true [0000.91] Init: bForceCPUAccessToGPUSkinVerts=false [0000.91] Init: bDisableSkeletalInstanceWeights=false [0000.91] Init: HighPrecisionGBuffers=false [0000.91] Init: bAllowSeparateTranslucency=true [0000.91] Init: bAllowTemporalAA=false [0000.91] Init: bAllowPostprocessMLAA=false [0000.91] Init: MobileFog=true [0000.91] Init: MobileHeightFog=true [0000.91] Init: MobileSpecular=true [0000.91] Init: MobileBumpOffset=true [0000.91] Init: MobileNormalMapping=true [0000.91] Init: MobileEnvMapping=true [0000.91] Init: MobileRimLighting=true [0000.91] Init: MobileColorBlending=true [0000.91] Init: MobileVertexMovement=true [0000.91] Init: MobileOcclusionQueries=false [0000.91] Init: MobileUsePreprocessedShaders=true [0000.91] Init: MobileFlashRedForUncachedShaders=false [0000.91] Init: MobileWarmUpPreprocessedShaders=true [0000.91] Init: MobileCachePreprocessedShaders=false [0000.91] Init: MobileProfilePreprocessedShaders=false [0000.91] Init: MobileUseCPreprocessorOnShaders=true [0000.91] Init: MobileLoadCPreprocessedShaders=true [0000.91] Init: MobileSharePixelShaders=true [0000.91] Init: MobileShareVertexShaders=true [0000.91] Init: MobileShareShaderPrograms=true [0000.91] Init: MobileEnableMSAA=false [0000.91] Init: MobileAllowSecondaryDisplays=false [0000.91] Init: MobileModShadows=true [0000.91] Init: MobileClearDepthBetweenDPG=false [0000.91] Init: bEnableParallelApexClothingFetch=false [0000.91] Init: SkeletalMeshLODBias=0 [0000.91] Init: ParticleLODBias=0 [0000.91] Init: DetailMode=3 [0000.91] Init: ShadowFilterQualityBias=0 [0000.91] Init: MaxAnisotropy=4 [0000.91] Init: MaxMultiSamples=1 [0000.91] Init: MinShadowResolution=64 [0000.91] Init: MinPreShadowResolution=8 [0000.91] Init: MaxShadowResolution=1120 [0000.91] Init: MaxWholeSceneDominantShadowResolution=1344 [0000.91] Init: ResX=1280 [0000.91] Init: ResY=1024 [0000.91] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3 [0000.91] Init: WholeSceneShadowUnbuiltInteractionThreshold=50 [0000.91] Init: ShadowFadeResolution=128 [0000.91] Init: PreShadowFadeResolution=16 [0000.91] Init: MotionBlurSkinning=1 [0000.91] Init: MobileFeatureLevel=0 [0000.91] Init: MobileBoneCount=75 [0000.91] Init: MobileBoneWeightCount=2 [0000.91] Init: MobileVertexScratchBufferSize=150 [0000.91] Init: MobileIndexScratchBufferSize=10 [0000.91] Init: ApexDestructionMaxChunkIslandCount=2147483647 [0000.91] Init: MaxDrawDistanceScale=1.000 [0000.91] Init: ScreenPercentage=100.000 [0000.91] Init: SceneCaptureStreamingMultiplier=1.000 [0000.91] Init: ShadowTexelsPerPixel=1.273 [0000.91] Init: PreShadowResolutionFactor=0.500 [0000.91] Init: ShadowFilterRadius=2.000 [0000.91] Init: ShadowDepthBias=0.012 [0000.91] Init: PerObjectShadowTransition=60.000 [0000.91] Init: CSMSplitPenumbraScale=0.500 [0000.91] Init: CSMSplitSoftTransitionDistanceScale=4.000 [0000.91] Init: CSMSplitDepthBiasScale=0.500 [0000.91] Init: CSMMinimumFOV=40.000 [0000.91] Init: CSMFOVRoundFactor=4.000 [0000.91] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000 [0000.91] Init: ShadowFadeExponent=0.250 [0000.91] Init: NumFracturedPartsScale=1.000 [0000.91] Init: FractureDirectSpawnChanceScale=1.000 [0000.91] Init: FractureRadialSpawnChanceScale=1.000 [0000.91] Init: FractureCullDistanceScale=1.000 [0000.91] Init: DecalCullDistanceScale=1.000 [0000.91] Init: TessellationAdaptivePixelsPerTriangle=48.000 [0000.91] Init: TemporalAA_MinDepth=500.000 [0000.91] Init: TemporalAA_StartDepthVelocityScale=100.000 [0000.91] Init: MobileLODBias=-0.500 [0000.91] Init: MobileContentScaleFactor=1.000 [0000.91] Init: MobileSeconaryDisplayMaximumWidth=1280.000 [0000.91] Init: MobileSeconaryDisplayMaximumHeight=720.000 [0000.91] Init: ApexLODResourceBudget=1000000020040877300000.000 [0000.91] Init: ApexDestructionMaxChunkSeparationLOD=1.000 [0000.91] Log: TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Vehicle: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Skybox: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_UI: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Lightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [0000.91] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point
  3. Alright I found it and changed it. Sadly it's still the same error when I start the game. You mentionend it might be the old udk setting system. So maybe there is a version online I can download with the newer one? Maybe it somehow fixes that problem. Don't know if this is realistic.
  4. There is no DefaultSystemSettings.ini either. In the whole UDK folder with all the other folders is no file with the word "system" in it found. Should I try a reinstall?
  5. It's maybe weird but there is no UDKSystemSettings.ini in the UDKGame config folder. I even had the word "ResX" searched in the entire config folder and then even above that in the case it may be located in another one but it wasn't found at all. Do you think something could have gone wrong in the installation process? Thanks for the help so far. Any ideas ?
  6. sorry. I'm not really experienced in this. Do you just mean the specs of my PC? It's AMD A10-6790K APU with 4 Cores 4.00 GHz 64 bit Windows 10 Graphics: AMD Radeon HD 8670D
  7. hi I hope you can help me with this problem with Black Dawn. When I start the game an error message appears which says: failed to create d3d9 device this can happen if the desktop is locked No idea what this means. Help would be much appreciated.
  8. thanks alot! it worked. I just had to replace the map files manually to have the maps available on skirmish again. it's relaxed grocery shopping after that for me now.
  9. Hi, I changed antialiasing to a 16 setup just to see how it would look like. after that the message came that BUILT WITH UDK has stopped working. And when I launch the game now the same message appears. I did what is suggested in the COMMON PROBLEMS thread when you get this error while launching the game but it didn't help. Can I change the antialiasing setup back in one of the ini folders? Where would I find it? Or can you give me another solution for the problem please? Fast help would be great! (:
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