I think there's a lot of things that contribute to stalemates. lack of teamwork, lack of resources. But I've seen situations where one team had all but one building destroyed, and through collaboration/skill was able to come back and win the entire game. But other times depending on the situation, getting past defenses or campers on a particular map is impossible. usually a bunch of engineers/techs hiding inside a building and fending off prolonged attacks indefinitely.
I think one of the big problems is the games over-reliance on economy. I would much rather see a system that favors strategy, collaboration, and skill, rather than just sitting there mindlessly attacking or repairing for the sake of getting points. I feel like a potentially interesting mechanic for this could be fragmentable buildings/ environment / vehicles. like what if hitting a particular spot on a building over and over with an arty was able to punch a hole through the wall? Or collapse a ramp? Maybe if you hit that rock over a tunnel the whole tunnel could collapse? or you could blast a hole through the side of the barracks with a bunch of C4. This would add a whole new level of gameplay as alternative routes (besides the designated entrances & exits) could be made. Picture the scenario where a rush occurs, a building surrounded by 6 flame tanks and a bunch of hotwires inside repairing. this could go on indefinitely. it rewards no one. Nod gets no reward for organizing a rush, and GDI is encouraged to just sit inside the building and repair. Say GDI is winning and all they have to do is wait till time runs out and they'll win the game anyways. but what if during an attack the building were to fragment around them? suddenly infantry can enter through new holes in the wall, the hotwires are now exposed to the fire from the tanks. This would encourage collaboration and open up opportunities for infiltration
Or how about for defense purposes.. What if a tank running over a proximity mine blows the tread right off of it? now all of a sudden that tank cant turn left, or what if you could collapse a tunnel or block an entrance into the base? suddenly strategic placement of mines and clever strategy could help defend your whole base from attack even if you're low on resources and losing. Or what if you could snipe the pilot of that orca flying overhead? or hit the driver of the humvee? Suddenly skill and accuracy is rewarded. What if that arty thats been sitting there point whoring for the past 5 minutes.. what if you could come up next to them and "break in" to their tank and steal it from them. Suddenly the ability to sneak up on someone is rewarded and not the point whoring
This idea literally just came to me, So for all i know its a terrible idea. lol. But it seems like increasing the interaction with the environment could add entirely new levels of Infiltration/ defense strategies. And would add rewards for strategy/skill even if a team is losing
Other shortcomings I've percieved. I think RenX would see a huge upswing in collaboration efforts if it was able to integrate it's own voice communication. I dont know anything about the technical details on doing that, but if you could just pop on a microphone and talk to your team without having to go through teamspeak that would be amazing.
I think it would be cool if there was a "team credits" where money could be easily pooled for purposes of rebuilding buildings, getting new base defenses, etc. etc.
i also love the commander mod we use in PUGs. i feel like something like that should be standard in every game
Just my thoughts. see what you guys think