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Colonel Autumn

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Everything posted by Colonel Autumn

  1. Okay so am I missing something here or am I just dumb? It doesn't want to seem to work for me.
  2. The original Nod Surface-To-Surface Missile Launcher looks like it was based off of the MIM-72C, but retrofitted to fire the MGR-1 Honest John. The MIM-72C (Or any other MIM-72 or M48 Variants) was strictly an anti-air missile platform that utilized the AIM-9 Sidewinder and various other anti-air missiles. It was phased out of the US military arsenal in the 90's, but some countries like Israel and a few others still use it. The Honest John used to be called the XM31, but was changed to the M31 after it pushed through the testing phase.
  3. I know it's one of those "love it or hate it" deals, but most all of the C&C games work just fine on Windows 10 for Origin. Problem with Origin is that it's more difficult to modify in some senses, especially if you did the stupid thing like I did and get the Ultimate Collection.
  4. For anyone who visits my page, working on the TS assets as an individual download, if someone tells me that another person is working on them, and that their's is better, let me know. As progress goes on I will post pictures of the WIPs. Hopefully I can get them done before things get too busy for me. It may wind up as an abandoned or postponed project, but let's hope not. :) 

  5. How would I add things that are strictly in the files to the game itself, such as The Mammoth MKII, or the GDI and Nod TS Soldiers. (Skins?) Also, if I wanted to add an asset that I had made myself, would I go through the same process of adding it in the same way that I would any other lingering files?
  6. I prefer to cause total chaos in the enemy base rather than focus on points or K/D ratio. My stats and score literally mean nothing to me.
  7. Well that's a small bummer.
  8. The MMKII code still doesn't seem to spawn anything. I've used the codes for all the other vehicles plenty of times before, but when I tried it and replaced it with MMKII it still didn't do anything, it accepted the code, but nothing appeared.
  9. Awesome, thank you very much.
  10. I get that, but I'm simply trying to access the units themselves in Skirmish, just for fun. I only got here since Beta 5.16. And With my personal life I don't get much time to keep up with what everyone else already knows.
  11. Colonel Autumn

    TS

    So after doing some poking around in the game's files looking for things I could exploit in skirmishes, I noticed that The Wolverine, Titan, Hover MRLS, Buggy (Which looked better the way it was when first added to the game imo. Guns horizontal instead of the way it looks in TS Reborn), Bike, and Tick Tank are not the only things related to TS that are floating about in the files. There's also a file for a TS render of the GDI Soldier, Nod Soldier, and the Mammoth MK II. I was wondering if there was any way to access those in Skirmish. I've tried several summoning commands for the Mammy, and poked around for any kind of "GiveClass" commands but so far have come up with nothing, any help from the devs would be greatly appreciated, or help from someone who has figured this out.
  12. Nod TS Buggy: Personally, I'm not a big fan of the TSR design for the Nod TS Buggy, I liked the design you folks initially used because it looked like the Nod buggy from the original Tiberian Sun, not the one you'd see in a cinematic, but the one you'd actually see in game. It just was more visually appealing to me. Nod Tick Tank: Will there ever be a way to use the Minigun on the Tick Tank? It's there, I kinda figure we should be able to use it. It would be a great tactical thing honestly.
  13. Is there a code to increase veterancy in skirmish mode? Just seems like an interesting thing to toy around with, see how each unit changes.
  14. I've got to say, I'm very impressed with the map 'Crash Site.' I'm loving the ominous sounds and ambiance when walking through the Scrin Ship, it's amazing. I also think the derelict Weapons Factory in front of the Scrin Ship is cool too, I just wish that something similar had been done for Nod in that map as well, so GDI and Nod could both have vehicles from TS in one map. But seriously though, great map, love the update.
  15. I'm trying to use the commands to give my player another good weapon in single player mode, trying to mix things up since I usually have poor internet connection, I play single player most of the time.
  16. Go to RenXSDK\Development\Src\RenX_Game\Classes Most of them are "RenX_Game.Rx_Weapon_*". Such as Rx_Weapon_Chaingun, Rx_Weapon_FlakCannon, Rx_Weapon_HeavyPistol, Rx_Weapon_LaserChainGun... I've tried using these codes in various ways, but still get quite literally nothing, it acts as if it accepted the commands, but nothing changes.
  17. The weapons IDs would be very nice, or at least the formula.
  18. When playing in a single player game, using an assault type aircraft is extremely difficult if not impossible. Using the Nod Apache or the GDI Orca is hard to do, the glitch when using these aircraft is, when flying, the aircraft will jump from side to side in a downward motion, like the vehicle is teetering from side to side, making the weapons difficult, if not impossible to use, also making me a wide open target for enemy bots or anti aircraft vehicle and turrets.
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