Jump to content

it8fun

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by it8fun

  1. i tried the light map res thing and it worked great!! Thanks for the help!
  2. Alright I'll try these things thanks!!!
  3. I'm not really sure if it is my machine that is just crap but when i try to build lights on my map in "preview" mode it takes about an hour to run and then when it gets to the process of building the light maps it just crashes halfway or 3/4 of the way through. I'm not really sure why it is doing it. A couple of times it has linked me to some files but they were not even referenced into my SDK file folder or the drive that the files are held in. THINGS I HAVE TRIED *This first happened when i tried to build high lighting so i moved it to medium and it still did it. So then i went to preview and it still crashed. *At one point i had multiple version files of the map so i got rid of them and just had one file that is up to date. Ran light build in preview and still crashed. *I have restarted my PC and tried to build lights in preview still crashed. I'm not really sure why it is doing this. It didn't do this any other time but is doing it now. I have around 900+ light maps that i have to process. I'm not sure if this is just way to many and i did something wrong and that's why it is taking so long to build lights and my machine can't handle that many light map processes so it crashes. MACHINE SPECS GPU: GeForce GTX 960 CPU: Intel® Core i5-4690 @ 3.50GHz (4-core) Memory: 16.00 GB RAM OS: Windows 7 Pro
  4. As of right now the player is allowed to spawn the harvester. I would like to work on allowing the player to drive it but i'm not sure if there is any script on making the vehicle drivable yet. However, i still have some bugs i need to work out with the whole harvester thing so that idea is pretty far ahead in the future.
  5. Yeah the only colors there has been to the storyline is blue, green, and red. However, i like to experiment with things in game so i was like whats an easy color to do? AH! Purple, red + blue = purple.
  6. A small take on a destructive beach landing that resulted in a lose of all vehicles and left infantry to fend for themselves. MAP INCLUDES ******************************************************** -ability for player to spawn harvester -Any player can access the other teams ability to spawn in the harvester -I may change this i may not, feedback would be helpful -Custom terminal inside of refinery to spawn in harvesters -Main Tunnel connecting the two bases -hollowed out mountain/cave -purple tiberium -small amounts of water engagement -Silo -4 small Easter Eggs for players to go out and find ******************************************************** THIS MAP IS NO WHERE NEAR DONE! I still on planning to make changes to balance and add more routes for the infantry to run around and be sneaky. (As of right now there is only 3) Suggestions are always welcomed! hopefully testing will be starting soon https://drive.google.com/folderview?id= ... sp=sharing ^^LINK TO SAMPLE PICTURES^^ https://drive.google.com/open?id=0B9xFO ... authuser=0 ^^LINK TO BETA1.0.0 FILES^^ https://drive.google.com/folderview?id= ... sp=sharing ^^LINK TO BETA1.0.6 FILES^^
×
×
  • Create New...