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Aeibon

Closed Beta Testers
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Everything posted by Aeibon

  1. Hey there! I need someone's help, anyone really. So here is my dilemma: I created a few models of assets I would like to use in my map, Foundry, but after a few weeks of struggling I cannot get them to work in the SDK. My first approach was creating the models in CATIA and exporting them as .stl files so that 3ds could import them. From there, I would once again export them as .fbx files with a UCX collision mesh into the SDK. That worked for some time considering my models did not have any materials applied to them. So I pretty much have a bunch of place-holder models that are gray and have proper collision. They look fine but I would really like to get some thematic materials added to them so they can look like actual structures. What I'm asking for is someone to point me in the right direction so I can remake all the models in 3ds max. I want to remake my assets, but I do not know how to properly place materials/uvwrap them/export them successfully into the SDK. So if you know of any resources like really good step-by-step modeling tutorials complete with applying/making materials, that would be extremely helpful. It would also be helpful to learn from someone already experienced in 3ds Max. If you are a good modeler and can share some knowledge one on one please send me a pm! I could really use some help!
  2. This doesn't work. Try it on a regular match and you'll see that everyone can still spot you. This is a client-side bug. You are the only one that experiences it. And to reproduce it, simply shoot with LMB and while holding that down move over to RMB and then let go of LMB and vice-versa.
  3. Thanks, I have downloaded the compressed file (same size) and extracted everything which amounted to 10GB of data. Sifting through I see much of the content (primarily models). Are there supposed to be any executable files or do I have to apply the content manually to UDK's files? Yes, the executable file should be in the SDK folder when you navigate to Binaries/Win32/UDK.exe Please refer to Ruud's previous post about how to launch it using a shortcut. You can't just launch UDK.exe without first setting the proper shortcut with the specified target path. After that, refer to my post so that it doesn't crash at "foliage". If anyone has trouble launching the SDK just PM me and I'll get back to you as soon as I can.
  4. During beta testing it was ridiculously fast and the range was somewhere around the range of 500 sniper. I think it's good as it is, but a small speed bump wouldn't hurt. I don't use alt fire too often unless I'm fighting a tank, so the speed of the projectile is just right for me.
  5. It may be that the file did not download completely. Happened to me the first time. Try https://drive.google.com/file/d/0B_opM9 ... sp=sharing Your zip file size should be somewhere around 6.36GB (compressed). To check, just right click on the zip folder and click "properties". Once you use "Extract All", the folder size will be 11.3GB
  6. If you're having trouble being stuck at the loading screen and crashing at "foliagebrushsphere" follow these steps and run the sdk again. Once again, thanks Encrypt! I have found a fix. Step 1: Go to where you have placed the SDK files. Navigate to the 'Binaries' folder. Step 2: Find 'UnrealEdCSharp.dll' Step 3: Right click and go to Properties. Step 4: At the bottom of the newly opened dialogue, it will say something about how it may be unsafe. Click the button to unblock it. And voila, it works! You can now open the editor without any issues.
  7. I've got a fix for you, just give me some time. So I had the same problem. Yes, the SDK folder should be separate from the game folder. As for being stuck at "foliage" loading part, here is what worked for me. Courtesy of Encrypt: I have found a fix. Step 1: Go to where you have placed the SDK files. Navigate to the 'Binaries' folder. Step 2: Find 'UnrealEdCSharp.dll' Step 3: Right click and go to Properties. Step 4: At the bottom of the newly opened dialogue, it will say something about how it may be unsafe. Click the button to unblock it. And voila, it works! You can now open the editor without any issues.
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