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hunter_Strunz

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Everything posted by hunter_Strunz

  1. I have to agree to some points already mentioned ... People treat it like a full game and a lot of em already threw the game away cause it looks like the gameDEV stucks. There are no news or even announcements, no weekly report or any other change reports WHAT you guys are working on. I know - "Public relations work" like this costs a lot of time, which you could use to fix some other problems - but its necessary to keep the ball rolling. We need progress! We want news! And if not even as a release, at least as a NewsComment!
  2. I know that 40 is only the actual player cap, but i'm a classic Ren player and i guess if the cap gets increased on 64 or maybe more the game wont live long enough to expire different types for each map. This game wont attract people if its just another shooter on steam. This market is way too hard in competition to games like battlefield etc. The big difference is the tactical part with buildings and strategies, wich may affect a game more effective than just capturing a spawnpoint. but if we keep playing like this, ren wont reach more than 200 Players at the same time and wont live long enough for version 2.0. @SFJake Its not about soloing something, its about buggys and APCs wich are gettn totally useless since there are 3 engis right beside every building! And its not a secret that in old ren both teams had the chance to win with siege as good as sneak/apc rush. now its gone...and sure, there are a few times u get something as gdi - but seriously, how often does that happen? 1 in 5 games? Overall: Sure - some Maps are designed for more players, but the problem - especially on maps without guard towers - with too many people EVERYWHERE is still actual. Old ren had a max to 32 Players, and even this was close to be too much on some maps. Its hard to find a sweet point, but its defnitly not 40P...
  3. Am i the only one, who is irritated by the 40 Player Servers? Not only the fact, that there's no way for GDI to get a sneaky hit over the back entrance (like tunnels or smt else) - its just annoying that a hughe tactical Part is gone after 5 Minutes gaming. I mean...why do you copy old Renegade maps while increasing the amount of Players at the same time?! This CANT work. Renegade does not convince with its graphic or the fact that it's F2P. The core of Renegade was the tactical gaming - attack and defense - trying to find a proper way between siege and sneak. Yet? its just a pewpew shooter like everyone else (and not even a good one)...most maps decide by: 1.) APC rush right at the beginning (<5 Min) 2.) SBH nukes 3.) Siege 4.) Mammy/Flame Rush Why i started this thread while speaking worst english ever seen? Just wanna know, if other ppl thinking the same way. Let me know!
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