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blspjnl

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  1. Many are annoyed, but it is not different from the original C&C Renegade, usually an APC/mammy was able to stick it behind the lamppost. Server Side mods like Dragonade/RC allowed a ''commanding'' player to (un)block it at will. The drawback of Field is the base entrance....C&C Under is in my opinion still an underestimated map, very balanced.
  2. Can MVP-titles be added? Taken this into account with the K/D ratio is usually a decent indicator of player skill.
  3. Multiple silos could solve this problem...make at least 1 infantry only and add 1-2 in the field. I think upkeep of vehicles and infantry should be included in the Credit system, similar to Company of Heroes. Heavy tanks require more upkeep than buggies/basic infantry, so a player whoring around in a Mammoth pays for his ammunition and mobile defence. The question then is: will you apply this to the whole team of the driver or just the driver? Something like this: - Mammoth: (Team income/Personal Income)*0.9 - Med: 0.95 etc.
  4. Stanks are hard to spot, but it is already compensated by their lack of endurance and speed. Conclusion: Not overpowered at all, considering their price. Increase endurance/speed/weapon range proportional to its spotting range. The SBH is a bit too stealthy for 400 credirts, this is a ''boss-type'' stealth if you ask me. If the price remains fixed, it should get a specific drawback(e.g. no sprint, because of a cloak that limits movement) at this spotting range.
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