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Darkraptor

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Posts posted by Darkraptor

  1. Neutral gun emplacements on random (strategic) places in the middle of the map. For upcoming new maps, might be worth a try

    Or a tech structure that has them (something like Tech Outpost in RA2, I think)

    Yes, nice idea.

    Why not also on the top of the walls, or the sides of the walls, so we can prevent those anoying orca/heli-lifts that bring in those gnasty anoying hotties/techies in the sides? hmm?

    Well, i still prefer a manned rocket emplacement on walls, instead of adding automatic base defends.

    So one rocket emplacement could be placed on the top of HoN. The other for GDI could be placed on the top of the Wf.

    Another solution for balance issues would be to increased the respawn time of the emplacements up to 3 minutes or longer.

  2. I'm not so sure if it NEEDS a gun emplacement. Islands is and always has been one of my favorite maps because it is a relatively balanced non-base defense maps.

    I mean, it would be cool to add to the bunkers but I don't know what value it would add to the map dynamic.

    I dont think it will chance the balance , because the emplacement will be added to both bases.

    And with the upcoming balance chance (viewtopic.php?f=138&t=74115),

    this small adition to island will just give the map a little bit more spice :) .

  3. ok, it seems the main problem, thats a few players have with the emp grenade is that it can stop a whole tank rush.

    So what about an item that has the same effect like the emp, but only can stop a single vehicle instead of a bulk.

    The only thing thats bother me with the emp-grenade is, that the emp is completely useless agains infantry.

    When you destroy the enemy airfield or Wf, the emp isnt anymore an option.

    Thats why i made the proposal with the fuzzy screen to enemy players.

  4. I like the gun emplacements in Whiteout and so i thougt about it, in which map this things could be a usefull adition for the gameplay.

    The only map in that a gun emplacemaent could work is island. So in my humble opinion a gun emplacement could be placed in top of the bunkers, thats guards the front entrance of the bases.

    What do you think?

  5. alternate Skins for some GDI-characters, because they look stupid and i hate this skins since 2002.

    This Skins are:

    - Gunner

    Any one else how dislike this skins?

    What are you, a racist? :P

    Definitley not. But this colorfull uniforms doesn't look like GDI. More like kindergarten :D

    Just messing, would like to have some alternate skins, like the power armours of Mobius (and Sydney), because walking around in a labcoat doesn't make me feel like i'm playing a strong class.

    Its always strange to see Mobius on the battlefield. Because i remeber in TD he was more like the professor in distress :o . But his battlesuit is cool. So pls bring it back.

  6. I hate it ... in fact i hate all of these attempts in Renx that just make the game easier , like airstrikes , AT mines , and now EMP . It's like forget team work , forget defending properly ... get an emp and stop the rush .

    Anyways , its a public poll but ... if EMP were to stay , can u plz remove the smoke screen ? I see no reason why it should have any smoke in the first place , its an EMP .. if ur trying to make it look realistic ,well then emp isnt even visible, but id say just leave the blue electrical discharge effect (kinda like the one when the pic or rail hits a tank ).Besides , its now killing more FPS than tanks atm lol :P

    Well, i like this new attempts. But in one thing we are sharing the same oppinion: The smoke screen doesn`t fit to the emp. It is no smoke grenade. So it needs definitley a new effect.

    If some one like this smoke screen, add smokes grenades as alternativ side arm.

    Perhaps it would be a compromise when you reduce the area of effect of the emp-explosion.

    But when you do this, you also need to reduce the price of the EMP-Grenate.

  7. Xmountain is also a bit broken, but fixable. Add 1 guard tower in the base. So gdi can focus on the field. I really like the field in xmoutain, really fun to play. Some collision issues and ladder bug. Maybe the entrance should be more open. Its a bit of a funnel.

    I have to agree with Hank, light defense like Guardtower and Turrets would fit to Xmountains.

    So it would be cool if Kenz3001 could edit two Guardtower to the GDI-base and tow Turrets to the Nod-base :cool:

    I would like to see a smokestrike. Kinda like airstrike, but with smoke. The is effect already there after the emp..

    Well, what about smoke grenades as alternate sidearm (to replace c4).

    There is something more, that i like to see in Beta 4:

    alternate Skins for some GDI-characters, because they look stupid and i hate this skins since 2002.

    This Skins are:

    - Deadeye

    - Gunner

    - McFarland (not realy stupid but ugly :o )

    Any one else how dislike this skins?

  8. The EMP grenade is a little over-priced for what you are getting.

    When used correctly, though, it can be a lot of fun! Especially when you see players use it as a smoke screen to cover up nukes/ions.

    I am with Truxa on building disabling though. Even if it is for like 5-10 seconds, that is a lot of time in the fast paced combat. Also gives infantry a whole new dynamic in contributing to stalemate maps like Field, Goldrush, and Under.

    Maybe with building disabling, you could increase the price to 500 or 700.

    I'am also thinking that emp-Grenade is a little to expensiv. 250 credits would be fine.

    Disable a building is in my opinion to powerfull.

  9. hi everybody,

    when i was playing today renegade-x, i noticed a lot of new players in the opponent team. Its good to have new players. But they played very bad.

    So i think what renegade-x need is a topic in the game menu what is called "How to play".

    This Topic explains all buildings, classes, weapons and vehicles.

    And it should gives advance tips, especially:

    - How to lay mines right

    - Thats "Q" a very important function is

    - How to use an airstricke right

    - That you can defuse mines, C4 and beacons.

    - that you can change your sidearms

    I know there are tutorial videos, but they are not implanted in the game.

  10. In my opinion an EMP-Grenades thats defuse mines is a no go. Thats just to powerfull.

    But an EMP thats expose SBH is a good adition and a major step to end the debate thats SBH are to powerfull. :cool:

    Against infantry it would be nice if the emp explosion would cause a fuzzy screen to enemy players. Yes, thats like a flashbang but it would give the EMP Grenades more offensive use.

    For example: before you enter an enemy building, you throw one EMP-Grenate inside.

    And the EMP would still be a usefull option when the enemy airfield/WF is destroyed.

  11. Both have already been addressed for the next update. There is a little bit of a wait time before the round begins to wait for players to load up, and donations are now blocked for the first few minutes of the game (the length can be modified as a server setting).

    This is a step in the right direction. Few people that I know of play with friends much less organize rushes with strangers. I rarely play with people I know and hate getting stomped by groups.

    Some may argue that this is pandering to casual play. Maybe. But the truth is if you want to grow a stable community, you need to make it fun for as many people as possible. Not just the small pockets of friends who like to pubstomp.

    You are absolutly right A-Rodge. Many players dont know each other. And its difficult to make plans with foreign players. And especially new players arent aware of APC-rushes. So their game is already lost when it just had started. So if you dont want to have frustated players on the public servers, you need this warm up time and a block time for donation. Otherwise you will become a master of rushing in game, thats no one plays :-(

  12. Both have already been addressed for the next update. There is a little bit of a wait time before the round begins to wait for players to load up, and donations are now blocked for the first few minutes of the game (the length can be modified as a server setting).

    :cool: Nice to know. Very important step :cool:

    @Canucck and all the rest. Please use the searchfunktion or take a look to the topics. I still opened the same topic nearly two weeks ago: viewtopic.php?f=26&t=74122.

    We have to many topics in this forum, which have the same content.

  13. In my opinion are the the new only infantry path a good adition to the map.

    But with the Stealth Black Hand soldiers on the side of Nod, guard towers are absolutly necessary for GDI.

    But I need to do a another proposal for whiteout.

    One thing I noticed while playing whiteout, is that GDI could easily bombard (with MRSL or Mammut) the silo while standing next to their base and defendig the base. So as Nodplayer you cant get control of the silo, when you lose your ref or airfield or both.

    My proposal is to place the silo just a few meters to the south and place a rock to its sites. So players have a chance to reached the silo and not to beeing killed by a vehicle far away.

    I made a few screenshoots to illustrated the problem:

    nowip.jpg.cbbcb1b85784a41f6ba5c7eac5d97f0c.jpg

    ScreenShot00003.jpg.40da3aaffd4850649660205c124f9dcc.jpg

  14. Well, i need to qoute myself from another topic (dont remeber which topic that was).

    First idea: CTF but with a full functional base. You have all the abilitys ao the base and its buildings. So having an Airstrip/WF you can buy vehicles. Having the barraks/HoN you can advance characters. And of course dont forget Ref and Powerplant. But when you lose all this buildings you dont lose the game, cause its CTF. That means you still have to capture the score of flag to win and not to destroy the enemy base.

    Second idea I had long ago is calling "Capture the Temple". You have in this mode a full functional base. Also there is the temple of Nod as techbuilding on the map. Condition to win is now the capture or "conquere" the temple. The Team thats holds the temple longer then 3 minutes in their possession wins.

  15. When I first installed Beta3 and started it up to play, I got a pop-up window asking for a nickname. Maybe you didn't see it at the time or just closed it to add a nick on a later time?

    O.k. Thats strange. I realy didn´t recognized this pop-up window.

    I still think an option to change the playername in the settings would by a good adition. Cause a few players like to change their names after playing a few rounds. And don`t ask for the reasons :o:P;)

  16. The settings menu in Beta 3 its a huge improvment. But there are a few issues i noticed:

    - In the input menu, you have the options to select the key for the nightvision. But there is no night vision in rengade x i realized.

    - Instead there are a few keys missing:

    1. you cant select a key for lock the vehicles. (Standart is L)

    2. you cant select a key the radiograms. ( Standart is ALt and Strg.)

    Also i noticed issues in the game options for the skirmish game.

    - you can rise the push bar for the credits up to 2000. But when you start the skirmish, your startingscredits are still down.

    - You can not choose the time limit 45 minutes.

  17. On public servers players dont know each other and must first speack about the tactic in the first minutes of a running game. But then something happend what is very frustrating :mad: :

    Only two players of the opponent team know each other and do in every game the same tactic; one of the players donate his credits to his mate, so he can buy a buggy or humve. With this vehicle they rush in the first minutes of the game into the enemy base and destroy one building. So the game has just started, but one team is already losing.

    In me oppinion is the only way to stop this to lock the donation for the first 3 minutes of the game.

    How i written, this is only a problem on puplick servers. So this lock function for the donation should only enabled on public servers.

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