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shandian

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  1. That might be the case if RenegadeX was a carbon copy of the original. In this game, however: SBH have access to powerful anti-infantry sidearms. SBH map dominance gives them easy access to crates (the default crates in RenegadeX have significantly more goodies than the original did). The beacon 'plant' sound is significantly quieter, and the timing for beacons has been skewed to fix the nuke/ion animations. Base defenses like the AGT no longer hit instantly. Adjusting the beacon plant sound and buffing Guard Towers a bit would definitely help. The new sidearms and crate options are less of an issue because everyone has access to those. There are also some map balance issues (Lakeside was mentioned) but I'm not sure that every map should be perfectly balanced anyways. Despite the definitive advantage that Nod gets from using SBH, I still feel that they are underpowered as a whole: Flame tanks and flame troopers feel really underwhelming; the splash damage they do to infantry is almost negligible. Flame tanks are also useless against air units, which have received some significant buffs in this game. Stealth tanks have some firing issues at close range that make hit and run tactics harder. The changes to Artillery are interesting but they definitely add a skill curve that makes them less useful than an MRLS for newer players. Nod's normally strong infantry is somewhat offset by the addition of powerful sidearms (might not be an issue when sidearms are fixed so they don't carry over maps).
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