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Draken Stark

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Everything posted by Draken Stark

  1. That's exactly the reason why I'm only talking about automatically respawning as the free/basic classes.@Everyone: I can see that the topic of this thread can touch on refunds, however I agree that they shouldn't exist.
  2. I'd expect everyone to start off as a soldier in that case. Unless there could also be a client side variable saving what the last free class you were in a previous match. Anyway at the start of the match, since you'd only need to switch once, I don't see this as a predominant problem compared to switching every time you respawn.
  3. No, you're misunderstanding and making it sound more complicated. The way that the game works now is that when you die, you just click your mouse and you respawn. You click your mouse anywhere on the screen, it doesn't matter. What I'm suggesting isn't any sort of menu selection screen. It's just the one-touch of a hotkey. Click to respawn normally or press 1-4 or E in place of a click to respawn as the respective free class. No menus, no buttons, no timers. Just a random mouse click or a single keystroke. This is only what you explained as your compromise and I like the idea. I don't think much else needs to be said about this. If you're going to do away with what this thread was originally about and introduce a completely different system, please create a new thread so you can present your complete idea as you'd like it to be (if you have already feel free to link to it here). I agree with this statement, however not every server has the same costs for units. It's possible for a server to modify the money any costly unit will be. That said a server may eventually make any unit they want to be free.
  4. You're telling me in order to respawn you first have to select a free class, however should you wish to respawn as something that costs anything you'd have to go through two class selection screens. I don't think that's a good idea or streamlining. You also kind of point this out yourself here: I should reword a bit of the original post since this isn't the idea I was trying to convey. Players should have their last selected free class saved as a variable (probably on the server). Should a player select engineer, that choice will be saved as the last free class selection. If the player dies or decides to upgrade to any class that costs money like a technician, which costs money on this hypothetical server, that choice will not be saved. When the player dies as their paid class, they'll respawn as an engineer since that was their last free class selection. In this case, things won't change and they really shouldn't since it's the main method of changing classes. I'm not looking to replace it, just ease on it's repeated use. I do like your next idea though: Not a bad idea. I'd be for it. I'll see about adding this to the original post with credit to you once I have some more time.
  5. In this case, may as well ask to have an option for the purchase terminal be brought up automatically whenever you die. The idea to begin with was to add simplicity for every player and streamline the experience.
  6. There are many times when I frequently spend most of a game as something other than a soldier. Selecting Engineer repeatedly is taxing when it's a class that's free to switch to. I'd hope that for any class that is free, a player can automatically respawn as that class. I'm aware that servers can change the cost of the classes in the game, so it'd be important to have a check for if a class is free and that the class' requirements are met (such as a silo is under your teams control). If that check fails, then the player will respawn as the default class (if not in every case, this should be the soldier). Example: Players should have their last selected free class saved as a variable (probably on the server). Should a player select engineer, that choice will be saved as the last free class selection. If the player dies or decides to upgrade to any class that costs money like a technician, which costs money on this hypothetical server, that choice will not be saved. When the player dies as their paid class, they'll respawn as an engineer since that was their last free class selection. Notable Feedback: I feel that this would be a great addition to the game!
  7. I thought it was a funny play on the mechanics of CnC as well. This style would work best if there's still no gold showing on the Nod side. Maybe Nod could also go for a wet and runny paint look.
  8. For balance reasons, they should be using GDI buildings that are colored red as well. UPDATE: I'd just updated the original post with quotes, to help anyone who doesn't want to read the entire thread start to finish.
  9. Not everything Nod steals needs to be quick and crude. I still think it should just take everything gold/yellow from the GDI stuff and make it red instead.
  10. It doesn't sound like you've really read my reasoning.
  11. I could make the same argument about sprinting, yet it's an improvement that made it into the game. I believe that checking class balance is important and should be invested in. What I'd like to point out is how adding this feature could be like hitting two birds with one stone.
  12. So are there any devs or active staff here to confirm that this may or may not be implemented in Renegade X?
  13. I can't argue with that. What you're mentioning would involve even more work from the dev team as they would have to edit all of the current faction's UI elements as well as a reskin. If the dev team is up to it then great either way! What I believe would be ideal for the devs in this case, are monochrome UI and Skin elements that allowed for the devs to hue into whatever color they needed for each faction.
  14. This is why I'm proposing to set up the game for class balancing and not just GDI vs Nod balancing. The buildings would be the same, just with a different coat of paint based on what "faction" you are in-game. Civil War would imply that in-game it isn't GDI vs Nod. I'd like to think that spies have taken over an enemy base and is using it to attack another enemy base, so it's still going to be GDI vs Nod in-game. I am aware that spies are more of a Red Alert thing, but there have been special campaign scenarios in many C&C games before that have bent the basic multiplayer rules. Stealth tank vs a Mammoth tank is not an equal match, both sides are different enough to merit a balance of classes within each faction. While I'd love to have a Renegade X map with this idea, I'm not sure it would defeat the point of a balance of classes within each faction as I'm trying to propose. Perhaps there were a tech building that allowed the purchase of the excluded faction's vehicles and/or troops within this mode?
  15. A lot of people are talking about how unbalanced the game is atm. Currently I could agree with them, but such is the way of things. To enjoy a game sometimes you really do need to balance the field to add some variety. How about a setting that allows you to battle GDI vs GDI or Nod vs Nod? In-game it could still be GDI vs Nod, however the art and unit classes are that of one faction with two different skins (One normal and the other a colorized version of the other faction). I personally think that this may also explore the balance between unit classes more since there are talks of balance issues with that and not just between the factions. What I'd hope for is a server option or gametype that allows this. Maybe call it "Mirrored Universe mode" or similar. From this thread: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Civil War would imply that in-game it isn't GDI vs Nod. I'd like to think that spies have taken over an enemy base and is using it to attack another enemy base, so it's still going to be GDI vs Nod in-game. I am aware that spies are more of a Red Alert thing, but there have been special campaign scenarios in many C&C games before that have bent the basic multiplayer rules. I can't argue with that. What you're mentioning would involve even more work from the dev team as they would have to edit all of the current faction's UI elements as well as a reskin. If the dev team is up to it then great either way! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ I could make the same argument about sprinting, yet it's an improvement that made it into the game. I believe that checking class balance is important and should be invested in. What I'd like to point out is how adding this feature could be like hitting two birds with one stone. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Not everything Nod steals needs to be quick and crude. I still think it should just take everything gold/yellow from the GDI stuff and make it red instead. For balance reasons, they should be using GDI buildings that are colored red as well. I thought it was a funny play on the mechanics of CnC as well. This style would work best if there's still no gold showing on the Nod side. Maybe Nod could also go for a wet and runny paint look. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Should this Civil War mode be put together, we may find out what works too well and what doesn't at all. This is what I hope to find out and hopefully some balancing can be made to work well with both GDI vs Nod and Civil War game modes. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ So there has yet to be any kind of confirmation from any devs or staff. Has this thread been noticed at least? It'd be nice to know that there's at least some potential discussion of this Civil War game mode among those who can include it.
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