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chem11

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  1. ____________________ Log: Log file open, 03/04/14 17:19:01 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: C:\Program Files\Renegade X\Binaries\Win32\ [0000.17] Init: Computer: Z12LEECHE000 [0000.17] Init: User: crankoa [0000.17] Init: CPU Page size=4096, Processors=4 [0000.17] Init: High frequency timer resolution =2.338066 MHz [0000.17] Init: Memory total: Physical=3.4GB (3GB approx) Pagefile=6.9GB Virtual=2.0GB [0000.17] Log: Steam Client API initialized 0 [0000.17] Log: Steam Game Server API initialized 0 [0000.20] Init: WinSock: I am Z12LEECHE000 (172.16.0.4:0) [0000.20] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.20] Init: Object subsystem initialized [0000.32] Log: Shader platform (RHI): PC-D3D-SM3 [0000.32] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.35] Log: PhysX GPU Support: DISABLED [0000.35] Init: Initializing FaceFX... [0000.35] Init: FaceFX 1.7.4 initialized. [0000.35] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0027.52] Log: Missing cached shader map for material DMat_Moss, quality 0, compiling. [0027.52] Warning: Warning, Failed to compile Material RX_DecalPackage.Materials.DMat_Moss for platform PC-D3D-SM3, Default Material will be used in game. [0027.62] Log: Missing cached shader map for material Emitter_Flame, quality 0, compiling. [0027.62] Warning: Warning, Failed to compile Material RX_WP_FlameThrower.Materials.Emitter_Flame for platform PC-D3D-SM3, Default Material will be used in game. [0030.00] Init: Finished loading startup packages in 29.45 seconds [0030.05] Log: 142320 objects as part of root set at end of initial load. [0030.05] Log: 0 out of 0 bytes used by permanent object pool. [0030.05] Log: Initializing Engine... [0030.41] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0031.91] Init: UEngine initialized [0032.56] Init: XAudio2Device initialized. [0032.63] Init: Client initialized [0048.75] Critical: appError called: Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:20 with error D3DERR_INVALIDCALL [0048.75] Critical: Windows GetLastError: Not enough storage is available to process this command. (8) [0049.19] Log: === Critical error: === Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:20 with error D3DERR_INVALIDCALL Address = 0x7536812f (filename not found) Address = 0x10c8cd1 (filename not found) Address = 0x650072 (filename not found) Address = 0x740063 (filename not found) Address = 0x440033 (filename not found) Address = 0x440033 (filename not found)
  2. My game crashes on startup.It starts out with a black screen, feels like its loading since it has a loading cursor, but then closes out with no sign, no popups errors.
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