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Xhap

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Everything posted by Xhap

  1. I think airdrops are the start of a great idea. Renegade at it's core does involve handicapping your opponent to death, but when is it too much or too little? I've seen many games in previous patches after the winning team destroys WF/air. Suddenly they want to go lazy, get instagib weapons, and farm instagib bait, as if the game has already been won. I'll admit, I've done the same both winning and losing. I've lost my heavy armor, my team seem even less interested in communication at this point, instagib in the tunnels, platoon of tanks outside my base. I might have 10k credits at this point but what am I going to spend it on? Spamming EMP at the platoon of tanks for giggles? I may as well afk till next match or kill myself in mid so I can spectate, ending it quicker. I do like marathon servers but they make this case so much worse too when dragging out a lost game. It's those type of experiences that we do not want new players to endure. We want them to experience how teamwork and strategy can have impact on the battlefield even in a losing situation, how they can download and make a difference on their first game. We want good impressions and stories to travel by mouth or type, instead of how one-sided the match became and then possibly dragged on for two hours, give or take.
  2. That list is looking great so far, tyty
  3. I've always thought it's the most popular because of the _flying tag. May be some players think that's the only flying map.
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