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havoc1482

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    havoc1482

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  1. I like the Zombie idea. Those mods were always fun. It would be awesome if you were placed onto an eerie map, like really infested zone and hand to fend off tiberium monsters. Funny thing, if anyone ever decided to undertake a Tiberian Sun version of RenX (Like the TS version of Vanilla Ren) you could have the zombies be CABALs cyborgs. I also like the idea of overwhelming numbers of AI zombies too. Call of Duty 4 had a mod that pitted players against a massive amount of AI zombies and it was always a desperate struggle to survive, which made the gamemode really fun. Of course RenX is still in beta, but the creative process is what makes PC gaming so great, RenX is an example of that. I urge everyone to not take a bias about these ideas. The zombie mods for CoD4 and previous versions have survived the test of time, something all Renegade players can appreciate. They have a proven formula and its worth looking into. They aren't like the shit zombies in later incarnations of Call of Duty which were basically bastardized versions of the PC mods created to drive profit.
  2. One that gives your character the SBH cloak ability. Of course you lose it if you die or switch classes.
  3. Please leave. We don't want your kind here.
  4. I have also had this problem. Somewhat related, the MRLS will lock onto vehicles that are in the targeting circles far peripherals. Its annoying when trying to attack a building and my missiles will go after other targets. Maybe make buildings targetable by lock-on?
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