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sdsz11111

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Everything posted by sdsz11111

  1. Will you add background music? There is no C&C without "Act on Instinct"!
  2. Range is for balance. In Ren, Orca counters tank counters sniper counters orca. However in Rex-X, orca is no longer that good vs tank. It became clumsy, close range and hard to hit high speed targets.
  3. Also happened on GoldRush. I saw 3 sbh sneaking nearby WF, from quite a distance.
  4. Many players might have this issue: when using vehicles with secondary weapon - like Mammy, Apache and Gun turret, you always need to pay close attention to the secondary weapon reloading. And instead of focus on the target, I often more focused on the reloading bar so I can know when to fire the missiles. It would be much better to add a "reload-complete" sound, to indicate the secondary weapon is reloaded. Or maybe add a reload indicator on the cursor?
  5. In the last game I can saw cloaked sbh - not the translucent one that you can discovered when you get near. But in the original red suit, discovered from far distance. The targeting box didn't appear when I aimed at him. My teammate didn't discovered him as I did. I played walls_flying and this happened twice. Maybe a model problem?
  6. It seems the flame weapons no longer counter infantry in RenX. Flamethrower is now a close-range anti-vehicle weapon, instead of anti-infantry weapon... But comparing to grenadier, it still so much under-powered.
  7. When you running out of grenade, the animation still shows you holding a grenade in hand. This bug doesn't influence anything, just for perfection.
  8. Agree, better use it on some well-defended maps such as field.
  9. I found it pretty sick: put mines on the front your stank or APC, then ram the enemy tank with it. I tried to put 7 mines on the front of my stank, ram a med tank from the back, after a huge explosion the med was about 40% HP left, then killed it with several more shots.
  10. When your MRLS is doing long-range support in a tank battle, it tended to lock on friendly units rather than enemy units, although you might trying to target on an enemy vehicle. Hope you could fix the targeting priority for lock-on weapons.
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