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Thedude

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Everything posted by Thedude

  1. How old are you? When did I in this entire thread say that I like COD? If you believe I am spoiled, why do you believe that and what are your arguments for it? I never said anything offensive to you to cause this hostility, you can keep your opinion, but don't turn this into a flame thread. If anything this game is more similar to COD and BF and that is the reason I DO NOT like it. My initial post was formed because I believed this game not to aim for the arcady style, but for more realistic strategy/fps mix. You people showed me it was not the goal of the game so my suggestions no longer matter. So no point in continuing this talk since it will turn into a flame war, if you don't have constructive criticism to post instead of just calling me a COD/BF fanboy (I don't really see where you got this from) and a spoiled brat (?) then don't post anymore and go play the game. We all have different tastes, no need to cause a fkin flame war because of it.
  2. We all have our different tastes, and that's ok. I just thought this game was different than all the other shoot them up arcady games like Battlefield, Call of Duty and so on. Again this isn't an insult, we just have different tastes. too bad this never happens in Renegade. you actually have to act like a team to pull off something 'crazy'. and i don't see how a kill sound changes a lot about the game's maturity. it's about the gameplay, remember that. but too bad you don't seem to like the game. the developers and the community has done it's best to bring this game to where it is right now. but it's allright to have an opinion. I ain't denying the developers work, it looks amazing and the strategy element of it is great and that's why It saddens me to find out it's actually meant to be arcady. And I don't doubt that teamwork is present in clans and when playing with friends, but I was referring to public play. Thank you for a mature response bro!
  3. No offense but you sound exactly like yet another overspoiled "gamer" who cant do shit in any game that requires actuall skill,thus needing the game to either change and become dumbed down or he'll leave it without trying to adapt. Sadly the modern generation of shooters like COD and Battlefield raised a generation of gamers who cant shoot for shit,and think camping a corner is "tactical" which is a huge pile of crap to be honest. High move speed and TTK reward skilled players with good aim(thus breaking the "immersion" of players with 10% accuracy thinking that they are actually good at FPS games,the moment they go up againt at any really decent player)and they also reward REAL team work,as in sticking together,rotating when you a team m8 takes damage,focus firing and playing your general role in a bit more specialized way(as in accepting that you are not suppose to go up against heavily armed infantry with an engineer class and expecting a fair fight). It may not be the oversimplistic teamwork of battlefield,where pressing Q and beeing a spawn point for your squad is considered "highest level of tacticool teamplay",but once you get the hang of it and play with friends it's actually much more fun and gratifying,in my opinion. If you wanna see what a real tacticly demanding shooter takes check this out: (might wanna skip a few mins in)The reason why a "simple" arena shooter like quake takes MUCH more tactical awereness than anything COD/BF or even ARMA has to offer,is EXACTLY because the firefights doesnt end in 0.002 seconds,because of that you need to slowly out damage your oponent,outsmart him,play mind games with him,abuse you map knowedge to the max and make multiple tactical decisions per second and on the fly,deciding how you want to engage and if you want to engage in the first place. I know it can be hard,once you are use to playing only easy mode shooters,to go to any remotely high skillcaped FPS game,but it's totally worth the initial effort in my opinion. One thing that is very pointless though,is to bash a game for not beeing YET ANOTHERr easy mode generic shooter with gameplay designed mainly around consoles and gamepads,and THE REASON for that is because,that's what 99% of the FPS games out there are like,you can always find yourself plenty of easy mode "tactical shooters" why try to change one of THE VERY FEW remaining old school more skillbased games? I would be able to understand,not relate,but understand your rant ,if it was the other way around,if there were hardly any casual low TTK shooters and the market was overcrowded with high TTK games,than it would make sense that if that's not your cup of tea,you would be sick of it. However that is TOTALLY not the case. And btw I am saying this as someone who has very vast experience on games like bf and played them on highest competitive ESL level,I have to say I am just sick and tired of this overhyped same old crap,I crave so old school freshness and while I do deffinetly have gripes with renegade X and while I am deffinetly a new player to the game(bearly played the original)I do VERY much appreciate it for what it is and I hope they wont dumb it down in order to catter to you(although to be honest some of your ideas werent bad,I even kinda like the squads idea actually,it's just you TTK and movement suggestion that I couldnt possibly disagree more with). When did I ever say in this thread that I am a fan of Battlefield or Call of Duty. You're having prejudice towards me. First of all, a game that has higher TTK isn't more skill reliant it's more equipment reliant. And the easy mod shooter you are describing matches this game more than even Call of Duty which I find kiddish. My tastes go more for mods like Project Reality, or even Americas Army game where tactics and skill actually come to play. I don't play them because they don't have any form of persistence. You think you would have the balls to rush like G.I. Joe if sticking your head out of cover would mean dying? I don't think so. You have the right to your opinion, and it isn't ok to insult me since I didn't do that to you but I will ignore it because I didn't come here to fight. We all have our different tastes, no need to insult eachother over that.
  4. Calling a game not-mature isn't an insult, you yourself called it arcady. I don't see how you can call a game mature that has a boink sound when you kill someone, and is about We all have our different tastes, and that's ok. I just thought this game was different than all the other shoot them up arcady games like Battlefield, Call of Duty and so on. Again this isn't an insult, we just have different tastes.
  5. Looks like I really did pick the wrong game then. Too bad they don't make mature games anymore.
  6. When I watched the trailer this looked like a promising game. But, in it's current state I am disappointed with it and while it would be become awesome if some of the things I'm going to list now would change, I highly doubt they will since I've never seen developers listen to feedback and really change something without sticking to their point of view. Bear in mind that this point of view comes from a new player. 1. The movement speed of infantry units is too fast. It simply feels like a run and gun game, instead of a tactical team based game. You constantly see players hopping around running and shooting which breaks the immersion and makes me think this game isn't serious at all. Solution -Reduce the sprint speed by 15%, and normal movement speed by 5% 2. As an infantry player I feel like I don't have a goal. Solution: - Does a commander unit exist? If so give him the option to set waypoints for infantry players and vehicles. Those waypoints would show on the infantry players screen and they would have a goal to complete. 3. Higher tier infantry units are personalized and have names and on top of that they aren't limited to 1 per faction so you see a lot of clones hopping around the battlefield which breaks immersion. 4. TTK is too high. So far every game I know that had a low TTK was more tactical, simply because players weren't so encouraged to leave cover because they would get shot faster. It encouraged teamplay. 5. Give the players incentive to move together. Add the ability to form squads, and if the squad moves in an area of 10 meters from one another they would receive bigger rewards as the result. 6. Remove the horrible kill sound or make it optional, I know it's sacred to some of ya but it simply ruins immersion. I can't stress enough how immersion is important in contributing towards the success of the game. I will leave this game now, and hopefully if these things get fixed I'll return. I wish the developers luck and I really hope you listen to these suggestion because this game has enormous potential. Good luck!
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