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Cyridius

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  1. Score Per Minute. Problem solved.
  2. From my use of both of them I prefer the AutoRifle. Its accurate, has a large magazine and ammo capacity(100/400 as opposed to 30/120) and it can actually do soft damage to several vehicles(Which can come useful in certain cases). I almost never buy the carbine, it's recoil is too horizontal and as such feels incredibly unpredictable. Maybe I'm missing some nuance, but that's a deal breaker for me. It's an OK supplemental weapon but I think the AutoRifle is competitive enough in comparison. As a sidenote, the whole "It's OK if it's shit because it's free" argument is valid to a certain extent. Economy is a part of the game, you use your credits to buy better stuff. Why spend the credits if it doesn't get you anything? But that doesn't mean it should be imbalanced - the Carbine ought to be better at what it's designed to do, kill infantry. Nothing else. As a Soldier(Which I play pretty consistently except to switch to Engi to repair buildings/kill beacons) I pretty much never buy it, in any case.
  3. The only reason someone would ask people to look at this game assuming no prior knowledge of other shooters is because they're terrified on the criticisms that could arise. I am and will continue to look at this game in context to other games I've played. Quake, PlanetSide, Call of Duty, Battlefield - whatever. If a game is good enough to stand on its own merits it should be able to weather criticism in light of the big dogs on the block. If it's a shallow game with little depth it will face that criticism and die as it deserves. Renegade X is a good game. It has its flaws, but it's good nonetheless. If I see a problem I wouldn't hesitate to point to what other games are doing better.
  4. Guilty of these Stole a Mammie when I killed the two guys repairing it. That was fun.
  5. Unreal probably can't support a 128 player game with any form of stability or reasonable performance for the average player. It's possible to implement, but ultimately would not be worth it. Not to mention most of these maps probably wouldn't be able to handle it anyways. It just wouldn't be efficient use of dev time to work on it.
  6. Recoil is fine because it can always be compensated for as long as its consistent(None of that left-right random deviation horizontal recoil shit you'd see in Planetside 2).
  7. 64bit is only needed when you're going to be running a lot of RAM usage. I believe their maybe a memory leak though, cus I've gotten one or two "Out of Memory" crashes. Dx9 as opposed to Dx11 is indeed a problem though, most cards these days are at least Dx10 capable. I hope they fix that for the release of the game. As it's still in Beta I don't expect optimized gameplay, my gfx card isn't even high end anyways(It's an GeForce GT 630 which is about midrange nowadays), I get about 50FPS max on Very Low settings.
  8. I don't understand how I was staring at that option for ten minutes and still didn't see it. I'll take a look at that thread now!
  9. Any plans to implement a toggle Aim Down Sight and toggle crouch?
  10. Personally I don't think the game does a good job of displaying CoF/Recoil very well. Maybe it's just because I'm on minimum settings but when I was using the AutoRifle I didn't even notice any recoil or spread and was wondering why the fuck I wasn't doing damage. Or it's possible I'm blind.
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