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xgamer888

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Everything posted by xgamer888

  1. I feel that the flame tank is a bit slower. Honestly, if thats true, maybe increasing their speed would give nod a little more break out ability?
  2. Found it. There's your problem. As much of a bad ass as you wish you could be, alas, this is a multiplayer game. This was also the case in original renegade. Get friends and apc rush as shotgunners. You will own once you do it a few times. tl;dr: Working as intended.
  3. First off, last night I played for about 4-5 hours. I am very very happy with the game. You guys did a WONDERFUL job! This is by far the best Beta I've played in. The amount of bugs are very limited, and you have a good amount of maps. I have seen a lot of people complain about airstrikes though. I would like to say, I have clocked way too many hours playing the original renegade, and I believe the concept of airstrikes is a great idea. It seems to function the way it should as well, to break up camps. However, I was able to (after defending the base for 20 mins) buy 4-5 of them, and repeatedly strike. As nice as that is (reward for defending), I believe that may be a bit unfair. Rather then a cool-down timer, I believe a more dynamic approach may be able to give everyone more options What I would propose is three-fold: 1. Like many people have mentioned, it's hard to see an airstrike coming. Perhaps if you made a colored smoke (yellow for GDI, red for nod) that would help to see where it's going to hit. 2. Have different tiered sizes of air strikes. Have one that's perhaps $250-500 that kills inf only. Have one that's perhaps $500-1000 that is the current size. And have one that's $1000-2500 that's even bigger. 3. Some an ability to counter airstrikes. Have the ability to have an anti air gun / locking missile, that can 2 hit the air striking jets. An example is in Command and Conquer Generals, the Specter Gunship, while very powerful, could be shot down with AA. Also, the A-10 strikes were the same way. It may be very hard to implement this one, and you guys would have to do a lot of brainstorming to make it balanced, but I feel it would be great. Thanks everyone for a great game, and I'm looking forward to many more hours of fun!
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