Jump to content

sLaYer

Members
  • Posts

    16
  • Joined

  • Last visited

Personal Information

  • Allegiance
    None
  • Steam ID
    mohdhashir

sLaYer's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hey, thanks! Yeah, even this crashed on startup. But then i tried installing the latest version of .NET runtime, and it works perfectly now Cheers! And Nice work on the launcher! its aewsome!
  2. Hey! I downloaded your launcher and put it in my Renx Folder, but it crashes every time i try to run it. It doesn't even open a new window, crashes before that. Any ideas whats wrong?
  3. That's false. Ive tested it myself. they do damage the insides. And thats not the real issue. the issue is they dont break windows.
  4. Nope, they do damage the insides. the only thing they dont do is break the windows. Something that was possible in the old renegade.
  5. Wow. I never thought of that. hit the buildings instead of the windows? just f***ing genius.
  6. I did it offline man, so there no players around. i was right beside the HoN, and was shooting at the windows in a way that the rockets should hit the interior of the building. Yet, the HoN was not taking any damage.
  7. Right now, it's just the classic game mode "Command and Conquer" and I believe the devs are gonna make it hold true to the original. We will be seeing new game modes. I don't know of what type, but I wouldn't mind seeing what you suggested in them. It seems like a nice idea. But it just doesn't fit with the classic =)
  8. ^ Boats are just for decoration, as in the original renegade. I agree with your refinery point, it does make the game dull. I don't think the refineries should be made invincible or anything, I just think there should be a very slow, compared to a non-existent, constant income after the refinery is destroyed. Not getting to destroy the refinery takes a lot away from the game so I won't go as far as suggesting that.
  9. This is not really a huge problem. But one that is definitely there. When i sort # of players. The sorting algorithm sorts like this:- 5 48 43 3 11 0 I think its very clear that 48, 43 and 11 should be above 5! I think you guys are sorting these as strings, in which case you should add a 0 before these single digit numbers.
  10. I'm not sure whether this is a bug or not. but i tried this on field. Whenever i shot at any of the HoN's windows, the building didn't take damage at all! Edit: The windows specifically act force fields rather than like actual windows when it comes to getting hit by tanks. It's a minor bug, but it's there. When attacking an unbroken window, neither does the window break, nor does the building take any damage.
  11. I think the airstrike and nukes are quite adequately priced due to the delay between their time of deployment and when they actually hit. Also due to the risk that you can easily lose it if you are sniped or something when you're deploying it, where time taking for deployment should also be taken into account. I really don't know what's all the fuss about these things' prices being too low. I have avoided about 75% of the airstrikes targeted at me because of the delay in the time between when i get informed that the enemy team has deployed an airstrike and when the airstrike actually hits. And that, is another reason why it's adequately priced. If the price is risen to 1000 or 1500, I would like it to be instant.
  12. I love the hospital tech building idea. But man, I think the maps are too small to be able to accommodate so many tech buildings! haha.
  13. I don't think the availability of airstrikes should be controlled by tech buildings. Airstrikes add new strats to the game, and I think they should be available to both teams all the time. The communications tech building can reduce the beacons price though. That will be sure to keep people fighting for posession of the building.
  14. Hello! So players are ranked by their total score in the leaderboards. I don't think that's an accurate portrayal of players' skill levels as it just pushes up the people who play more than the others. And since it does that, these leaderboards don't really rank people by skill, just by time devoted to the game. An accurate portrayal of player's skill levels would be to rank them by score earned per minute (of total gameplay). So that would be calculated by dividing total score earned by the total number of minutes put into the game. While I think the top 5 or 10 would remain in about their same positions, 10+ rank positions would see a drastic change. I also think this is a viable option as people earn score for doing usefull stuff in game. So "useful stuff per minute" is, in my books, quite a feasible option for displaying someones skill level. I don't think k/d ratio or win/loss would be accurate portrayals of skill levels worthy of putting people on the top of leaderboards as well. This is for the simple reason that you can become a havoc/sakura every game and work up a k/d ratio of above 7 or 8, but that doesn't help you destroy the enemy base in any way, which is the main objective of the game. Win/loss would not be appropriate as this is a game dependant heavily on teamwork. In Pubs, the skill level of your teammates is unpredictable, and even the pro-est of players can lose if all their teammates are completely new. There can be an option to sort the leaderboards by k/d ratio, but the leaderboards should by default be sorted by score per minute. Just my two cents =)
  15. hey! nice work on the launcher! two things though. For one, I can't join. when i click on join, it just starts the game but doesn't join. Also, about the sorting. it sorts by the first digit from the left, not according to the number. so it puts 4 before 31.
×
×
  • Create New...