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Desolate_Hybrid

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  1. "While the game does feature offline games against bots, online play is where all the action is and it’s an absolute blast. Renegade nostalgia aside, this game is on par with other Triple-A titles like Battlefield. There is a level of depth in this game that will please shooter and strategy fans alike. This is the most fun you can have in an online shooter. Period." Full article here: http://twodashstash.com/2014/02/hands-on-with-renegade-x/
  2. I've played a few rounds against bots and each time I noticed that if I was in a Stealth Tank or a Stealth Black Hand, there are times when bots would see me no matter where I was on the map or what I was doing. I noticed it happened more frequently if I had been spotted, or fired, at some point earlier on in the game without going back to refill or respawning.
  3. You are probably right, I just thought it was strange that I had such issues with one man but no problems against two Mammoths.
  4. I'm not sure if this was intentional, but something seems off about the Flame Tank's weapon strength. From what I imagine, flame weapons are supposed to be anti-infantry and light armor weapons. However, I think it's the opposite in RenX. I had the hardest time trying to take out a rocket soldier who was standing reasonably close to my tank; however, I went in flames blazing against a group of 2 Mammoths and took them out no problem. Granted, the people controlling the mammoths may not have been the best vehicle pilots, and I did have an Engineer supporting me...but still, one flame tank VS 2 Mammoths... The Flame Tank easily burned through the Mammoth armor no time. That's the part that keeps throwing me off about it.
  5. I've had this happen with all of the GDI and NOD air units. It looks like it has having a spasm. Most of the times it works itself out quickly enough to not be a problem, but it makes taking off kind of difficult.
  6. I just noticed that when you are creating a bot game, there is a discrepancy between the GDI and NOD sections of the setup menu. On the GDI side it says "GDI Bot Difficulty" twice and not "Number of GDI Bots" like it has on the NOD side. Lastly, when purchasing a refill from the construction panels, it says "Menu" under the refill icon. I thought that was a bit strange.
  7. I read through many of the forum posts to make sure I wasn't repeating bugs that had already been reported. I apologise in advance if I repeated something. Here the bugs I've encountered so far: I was messing with the different graphic settings of the game. After I tried out a few custom settings, I wanted to go back to the default "Highest" settings. However, when I clicked on it in the menu none of the other options changed like they were before. I had to go in and manually change them. I know this is not a big deal, but just thought I would share in the event other people are having the issue and may not be aware of it. Also, in the graphics settings UI, there is a space at the bottom that says descriptions of the settings will appear there; however, this does not happen (I'm assuming that it is there to explain the "advanced settings" options like Post Processing Effects). I hovered my mouse over the settings and selected the settings, but nothing ever appeared to explain what it was I was messing with. The UI in the building menus was constantly flashing. I tried several different terminals in all of the buildings from both factions and each time it was like the UI was having a strobe effect applied to it. It made the whole purchasing process rather painful as I was having difficulties keeping my eyes focused on it. This did happen each time I went into the building menus. The rockets act strange. If you lock on to a target and fire, sometimes it follows so much that it will chase infantry into the smallest crevice of the map. It will even slow down and weave through trees in order to hit its target. Other times, they will partially chase after an enemy (if they even bother to chase them) then explode in mid-air. Finally, there are times when they don't even bother homing in on their target. They will just fly forever in whichever direction they were fired in. I'm not sure if this is intentional, but I figured having all of those erratic behaviors was strange and worth a mention. There were times when I would be shooting at an enemy and they would not take any damage. I would see them, shoot at them, see the bullets hit them, yet they wouldn't even take a piece of damage. This would make sense if the bullets have a bullet arc to them, since there was some distance between us, but the bullet trail that I saw did not look like it was arcing. Overall the game is great! I cannot commend Totem Arts enough on this project! I am looking forward to playing more of it tomorrow!
  8. I had this happen to me also. I had a good spot I was holding out in, got out to repair my tank, and couldn't fire it anymore after that.
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