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bizkid23

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Everything posted by bizkid23

  1. I guess I'm getting old. My son is a mod playing fool but he has never known teamwork and strategy like I did growing up. I also find it unbelievable that people complain about the balance of Renegade as it's hard to imagine them getting it any better. It is a classic and I only hope that I can play it the way it was intended vs watching out for tanks dropping out of the sky at random.
  2. I understand that, but modders overwhelm purists in most cases leaving us with nowhere untampered to play. You can call this a new game all day but this is Renegade, the same maps and strategies and vehicles and more. Sure they are adding some things and new maps but this is the Renegade I and many others loved and I would really like to play it as it was intended. Mods were always possible, they just weren't ranked which gave incentives to play in the normal version. If there is no network wide rank then there is no reason for those people to put down their pink rifles and play the normal way.
  3. Sorry but one more thing that irritated me about this post is that characters were never supposed to be exactly balanced. Unlike most games of this sort you can change which character (weapon type) you were at any time during the game, if you had contributed enough to do so. If one type of character on GDI was better suited for a war then the NOD team had to counteract that with different characters or by teamwork. Renegade was never, ever, not once about two 100% equal teams squaring off to see who could aim better and that is why so many fell in love with it.
  4. HaTe just summed up the most amazing thing about Renegade. Anyone could hop on a team and not only contribute but do so in a very meaningful way. If they weren't completely oblivious.
  5. If one team can't beat another one before the very generous time limit then it's time to scrub everyone out and try again. Adding sudden death will only lead to teams that dominated at least a little bit losing nearly half of the time in sudden death, mostly by pure luck.
  6. Rarr! I agree that vanilla Renegade was the most fun, but I also believe server owners should have the option if they so choose. This isnt an MMO where the rules have to be constant for their own sake. The only problem with that is that it fractures the community. Go play TF2 or similar and see where the bulk of players are these days. Mods would be ok with a ranking system that only moved you up or down in rank on the standard release of the game. Since they say this isn't happening that means that every kid with a desire to mod themselves into some advantage or another will have zero incentive to ever play the game legitimately and many if not most servers will be garbage.
  7. It got different. Then again, if it were exactly the same, it would basically be a retextured remodeled Renegade. When they do add new features, they then need to add new balance. Give here, take there. Then, in some opinions, there were legitimate balance adjustments to be made to the original. Mammoth tanks moved under half med tank speed and had under double health, so obviously it looses gunfights in anything but open ground and can't even make use of cover like any tank could and would beat it with. Also, sometimes vehicles could just kite and always beat infantry, effortlessly, no danger involved, just killfarm infantry. Same with default infantry and snipers, snipers just farmed base infantry. So buffing the mammoth tank, nerfing snipers a bit (though they could buff a bit from what I seen), adding a marksman class to at least make base infantry not totally screwed, and adding sprint and aim down site and kick and interesting fire rates, was generally good decisions. At least they removed the "rolling" dives feature. They also didn't put in leaning, they kept some things well enough alone. I remember exactly zero issues with the mammoth tank. Yes it was slow, because it was a beast and an army of them could destroy a base in no time and had health regeneration. Some of the most epic fights ever involved several mammoth tanks in the middle of the field BACKED UP with engineers and going against long range artillery and multiple stealth tanks from Nod. But let's forget that for a minute. I am sure that the same people crying about things like this will cry the opposite direction when they are getting destroyed by Mammoth armies and this problem will self correct. My main problem is that I see people posting quite a bit about things that will change this game into something entirely different. Weapon drops? I don't care what modern day or even the most popular games are doing, weapon drops would completely destroy the standard strategies that were so awesome in Renegade. After reading posts from several of these mod loving fools I come over here and figure I'll run into some purists that are setting them straight only to see the mods will eventually turn on drops as an option **and** that people are asking for even more ridiculous mods such as regeneration for people that have been on a server for longer than others. I will possibly actually cry if one of my favorite games of all time is released and ruined by modders. I was so happy to see this release date was only weeks away then devastated when I saw the community feedback knowing how ridiculous the mods can get with the Unreal engine. Basically, this game was nearly perfect and the flaws had nothing to do with gameplay. If you weren't stupid you could jump in a game and fit right in, even if you needed to be an engineer to support your team or grab a Buggy and drive past the giant war going on to crash into the opponents barracks to C4 the terminal 7 times in a row to shift the opponents focus just enough for your team to advance. It was a masterpiece and a lot of people really loved it. The front page here is right, it could revolutionize FPS, especially as a free game. These requests are the opposite of revolutionary, they are going back to the normal stuff that every other FPS does which is why many of us quit playing them long ago. I did watch some gameplay on YouTube and it seems that a lot of people really suck at this game, mostly because they are K/D enthusiasts and employ a strategy suited for any FPS that is NOT Renegade. Well Renegade was great for being different so I can't believe that as soon as it's mentioned the first response is "weapon drops? more health? Break it please!" Ugh
  8. Just wow. I was so excited to see this game being released and now I realize it will be doomed by all of the typical idiots. Not balanced? The game was near perfect and nothing needed to be addressed. Ugh.
  9. Some will, but like others said a lot of people won't like it. Vanilla + Non-Advantageous mods is the best mix I believe. Engineer stays an engineer. Sniper stays a sniper. I just want to note that I love your none destructive fire about this. I personally don't agree and think weapon drops are good and can keep gameplay fresh, same as shells. Its just getting used to. But your fire has solid arguments that I can admire. Eventually it boils down to an opinion and I don't agree with the opinion, but the rest is perfect! Even though the above is far from your best work ^^ I already stated my dislike for advantageous ranks several times, so this might be a little spam If modders ruin this game with weapon drops and other idiotic crap I am going to be depressed. The original Renegade was a masterpiece that required skill, teamwork and thought. Weapon drops are **NOT** something that fits into this style of game. Stick to the regular old boring FPS's if that is your thing.
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