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Genesis

Totem Arts Staff
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  • Birthday September 19

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  1. For those weary of the drama and of a "random manual download," feel free to audit the source if you have any doubts. The launcher is open source. https://github.com/TotemArts/Rx_Launcher
  2. Hey guys. I'm here to advertise a Game Jam for game developers of all skill sets: from newb to experienced. Right now, we're reddit-based (/r/GameDev1). Below is an 'flyer' of sorts for the game jam. Source: reddit.com/r/GameDev1 Master List of projects (link) PM /u/Ace0fspad3s on Reddit for access to post.
  3. @Skeeze: No, RenX is using the UTGame base of the UDK sample assets. Also, I'm using UDK 2014-02 (Feb 2014 UDK) as I asked kenz what version of the UDK RenX is using right now and that's what he said.
  4. I used UE explorer to extract RenX_Game.u and removed the function bodies as I only need the thing to compile. I also only added what files I needed and commented out references to some other files that my mutator wasn't using. Essentially a stub type to let the compiler know it exists.
  5. Awesome release. Question though. Do you have a tutorial for setting up a modding environment for Ren-X should I feel like making a mutator or two? I've installed the UDK 2014-02 version, and have been trying to work on my friend's old mutator for beta 2 (maybe 1?) he made for his irc bot. I've gotten stub types from Ren-X in a RenX_Game package, as well as edited UDKEngine.ini to include RenX_Game and my package (RenX_Game above my package, below UTGame). However, when I run a compile (also tried "full") in UnrealFrontend, but it just stays on "analyzing" when it gets to RenX_Game. To clarify, my friend's (link) mutator extends Rx_Game and provides a secondary tcp logging system for extended communication between the server and his bot.
  6. Oh good, I'm not the only one who encountered this on my PC. I've downloaded from two different sources (my own and SilverBullet) and both do this. But, when I went to update my server installation (dedicated server), it worked and my server's updated and all. I just can't get it installed on my computer.
  7. It is; download dotPeek or another .NET decompiler and open the executable Rx_Cmd.exe within.
  8. 198.100.156.237:7782 - AOW1 198.100.156.237:7783 - AOW2 http://www.cncfps.com/
  9. http://www.cncfps.com/ 198.100.156.237
  10. Well, if you guys are looking for a site integration tool, IP.Board 3 has an addon called "IP.Content" which is their CMS product. It completely stomps the ---- out of vB's CMS which is just a porting of Wordpress on a better back-end. I've used both IP.Content and vB's CMS, so this next statement would be the advice. If you want a quick site to be made, go vBulletin. Their CMS is quicker to "learn" and setup. If you want a fully integrated site, go Invision Power Board with IP.Content. IP.Content has full page templating and database support. Just my advice. I'm planning on buying IP.Content myself for my licensed board before this summer.
  11. QUOTE (Killa @ Feb 10 2010, 09:43 PM) <{POST_SNAPBACK}> IP.Board 3, finally??
  12. Name: Genesis2001 Email: zack [at] cncfps [dot] com Website: www.cncfps.com
  13. Question. Will you need TS2 or TS3? This weekend is the release of TS3 so, it might be a good clarification for people.
  14. Calling all 3d Artists! Scud Storm and Star Wars Mod Teams are seeking you, yes YOU! We're seeking talented individuals who know how to work 3d manipulation software such as 3DS Max 8 and RenX to develop, render, and texture in-game units, vehicles, and structures. Preferred Qualifications: [*]Knowledge in 3DS Max7 & 3DS Max8 or RenX [*]Ability to make a 3d model from a 2d image [*]Ability to make a 3d model from their head Head over to our forums, register, and apply today! Thanks, MathK1LL Neo-Games Founder Scud Storm PR Manager Star Wars Mod Producer Renegade 40k PR Manager P.S. This is the fourth forum I've posted this on. Please excuse it if you've already seen it.
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