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MSNSazabi

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  1. I find them useful when faking a team out for a real plant. Have team place 2 or 3 fakes (provided we have the financial ability) then plant a real 1 or 2. Some on the enemy team will be lulled into thinking it is just another fake. Meanwhile, they lose a building or two. Works best if you have a friend over headset and you can do a counted double plant. That said, they should only be planted deep in your base. As mentioned, they do no good if the enemy finds them sitting out in the field somewhere and can disarm for points while tipping off their team it's a fake. It can also be useful in base to delay an enemy rush if you see it coming.
  2. I played a round of Islands and bought a Humvee. At one point, NOD came in with full force and I was chasing them around. I ended up backing up towards the water line near the tunnel exit in the GDI base. I backed up and my tail end went into the water. It looked like it was partially floating. The problem was, I couldn't get the vehicle to move anymore. I could fire, as well as turn the wheels left and right, but it wouldn't go forward or reverse. I ended up getting the vehicle destroyed finally. I'm not sure if the vehicles will do the same on other areas of the map, I haven't really tried it out.
  3. I got a chance to play 4 or so rounds today, and I loved it! The graphics seemed greatly improved, the characters (on foot) don't feel floaty at all, the character damages are much better (especially happy with the Raveshaw damage) and I love the new maps (great work on Volcano!) The absolute best part though? NO MORE CRASHES! I was crashing at least every other map change. There were a couple things I did run across, but they are kind of minor imo right now. Great work team! I'll go submit the bugs, if they aren't up there now, here in a few.
  4. Yes and no. EA bought Mythic, who makes the MMO Dark Age of Camelot. Recently, a group of some current and ex-employees formed their own off shoot. EA agreed to let them manage all aspects of the game, except EA still processes the payments. They don't belong to EA, but are working on an EA owned franchise. It would be nice to see this happen with the CnC franchise. I don't see it happening though. DAoC is already up and running, and has been since around 2002. A new CnC title would require more money then is needed to work on an already running MMO.
  5. I'm on the US west coast. I have very little lag on the EU servers as well.
  6. Tieing the ability to the Silo (or some new tech building) is a neat idea, but I don't know if I agree with a penalty for the team controlling said tech building. The game is very straightforward now in that you are rewarded for doing the best you can at all times - part of the arcade simplicity I think. Adding a penalty to the tech buildings mixes in an extra layer of strategy currently not present in the game; this isn't a bad thing by any means, but I think it's outside of what the game is aiming for. Plus it feels wrong to punish the whole team should one individual decide to capture the building. I like the idea of giving the "losing" team some extra tools to fight back with though. How about if air strikes are only available once the WF is destroyed? Although I guess that could lead to the other team purposefully not targeting the WF, and getting angry at a team mate who does. How about if it is available once only one building is remaining? This way all buildings are still viable targets, and it wouldn't necessarily be exclusive to one team during the match. Tying it to building destruction may work. Either that or even tying it to total building damage (if that's possible.) If you tie it to destruction, I could see that causing angst in a losing team. "Don't f'n repair idiot! We want airstrike!" If you tie it to total overall building damage taken, that allows a team to repair. It would also be a decent measure of a losing side. If you can go even more in depth, you can tie it to building damage total difference percentage. GDI has taken 200 building damage. NOD has taken 500. It falls over 50% disparity, so NOD gets the airstrike. NOD now comes back, takes the field and the disparity is now 550 GDI, and 510 NOD. The disparity is now less than 50%. So, no one gets airstrike access. Something along those lines. Again, I don't know if that is possible in the coding. That may be the best option though.
  7. Once this hits Steam, I'm expecting an influx of players. People will download it just because it's free.
  8. Well, I tried using FRAPS to record the crash. The problem is, it just recorded the score board. It wouldn't show the error window that popped up. Taking screen shots did the same thing. So, I'm going to try and record it with my phone next time. I will say one thing though, I do get the freezes that FakenEh gets. That ONLY happen on Walls Flying (so far.) The freeze lasts anywhere from 5 to 10 seconds. Well, the crash happened so fast now that I couldn't even get my phone up to record. So, here's the ctrl+c ctrl+v: Problem Event Name: APPCRASH Application Name: UDK.exe Application Version: 1.0.10907.0 Application Timestamp: 51d1d22f Fault Module Name: UDK.exe Fault Module Version: 1.0.10907.0 Fault Module Timestamp: 51d1d22f Exception Code: c0000005 Exception Offset: 00d01a7b OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: ab6c Additional Information 2: ab6c26e25b9aba60a55761b04ffb61c9 Additional Information 3: de01 Additional Information 4: de016153c25c032c5135483d8b5dc7b7 Problem Event Name: APPCRASH Application Name: UDK.exe Application Version: 1.0.10907.0 Application Timestamp: 51d1d22f Fault Module Name: UDK.exe Fault Module Version: 1.0.10907.0 Fault Module Timestamp: 51d1d22f Exception Code: c0000005 Exception Offset: 00d01a7b OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: ab6c Additional Information 2: ab6c26e25b9aba60a55761b04ffb61c9 Additional Information 3: de01 Additional Information 4: de016153c25c032c5135483d8b5dc7b7 Here is my system info: Intel Core i7 2600k @ 3.4ghz 8 gig ram GeForce GTX 460 W7 64bit (all latest updates) The game is installed, and running, on an SSD with plenty of extra room on it.
  9. Changing it with the silo is a good idea, though I can see the point of non capture by the dominating team. I wonder if there is a way of balancing capture vs non capture. Maybe capture doubles/triples the cost of airstrike, but adds a significant cash incentive for holding. Not so much as to negate the airstrike increase, but enough to make it worth getting so you could afford more vehicles or support. Whatever comes up, I think it is going to be difficult to balance it without making it so high that it is unpurchasable. I feel like it should be something that the losing team should have more access to, as opposed to a further dominating feature for the winning team.
  10. A Rapeshaw can still help hold off a Mammoth rush, just not as effectively. I honestly didn't know the damage had been nerfed, though I saw that the RoF had decreased. 2 stanks can kill one fairly effectively as well. I was on Goldrush for a match with myself in a stank, and another team member in a stank. We held off the constant GDI attacks for some time. Between the 2 of us, we had teamed up to kill 4 Mammoths, 3 mediums, 3 APCs and someone who decided to run in with a Hummvee. There was a point where they tried a 2 Mammoth, 1 APC and 2 medium rush. We stopped the 2 Mammoths before they reached the entrance of our base. The APC was half health by the time it reached us. We took out the APC, and I ran over a couple engineers while I locked on and shot the mediums. For the airstrike talks, why not make it something that is less expensive/easier to obtain for the losing side? It would help make it less overwhelming for a defending force, and make it more of a break the line tool for them as well. I'm not completely sure how you would go about determining the side that needs it though. I've seen matches where the side that held the enemy base entrance still lost from score. However, that is usually due to GDI base being empty and free for SBH to roam and take down buildings. It wouldn't be ideal to go just by score for maps that stay back and forth either, where neither side really dominates totally. So, again, I'm not sure how you would determine who "deserves" the airstrike advantage.
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