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Bret_Hart

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Everything posted by Bret_Hart

  1. I wish I could make it
  2. My WIP video of CTF-Coret3 For UT3 obviously
  3. Looks good, but I don't wanna pay $50 yet, I'm broke
  4. I get an error dialog box when I start the shortcut thing. "Unhandled exception has occured in your application If you click continue, the application will ignore this error and attempt to continue. If you click quit, the application will close. Object reference not set to any instance." Details: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Frontend.frmMain.Connect_BGW_ProgressChanged(Object sender, ProgressChangedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- Frontend Assembly Version: 0.4.0.1030 Win32 Version: 0.4.0.1030 CodeBase: file:///G:/Users/Tyler/Documents/My%20Games/Unreal%20Tournament%203/Renegade/Renegade-X.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 3.5.0.0 Win32 Version: 3.5.0.0 CodeBase: file:///G:/Users/Tyler/Documents/My%20Games/Unreal%20Tournament%203/Renegade/Newtonsoft.Json.DLL ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.4926 built by: NetFXw7 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.4926 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/3.5.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 3.0.0.0 Win32 Version: 3.0.4506.4926 (NetFXw7.030729-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_64/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Then when I join a server it makes me download BU_RenX_purchase_Terminal... why?
  5. QUOTE (epicelite @ Jan 1 2010, 08:10 PM) <{POST_SNAPBACK}> That would be the map I did
  6. I'm proud to be a part of this mod in the making. BTW when do we get walls_flying
  7. I'm getting an annoying 1610 error when trying to install... I tried every possible solution I come across on the internet. Anyone wanna help me out here?
  8. Ugh I'm having cooking problems with the map... I'll keep you guys informed.
  9. QUOTE (Lauri455 @ Oct 17 2009, 01:54 AM) <{POST_SNAPBACK}> I'll try to think of places where I can at least put skeletons
  10. I'm working on a medium sized CTF map for halloween, it'll have 2 pathways to the flag bases, I hope it turns out to be creepy
  11. QUOTE (Buitenbeentje @ Oct 1 2009, 11:33 AM) <{POST_SNAPBACK}> I dunno, maybe some people like the look of WAR-Torlan_Necris so that's why maybe lol.
  12. Yeah I think I like it too, and it's kinda like "the necris just landed, they havent fully assimilated the area yet"
  13. This necrified version or... the old one...
  14. Not sure if that'd make a good renegade map lol
  15. Hope ya'll like it :lol: http://www.youtube.com/watch?v=o2WynO8Fbcc
  16. Yeah, guess you could make a game like roboblitz. Hey so tonight I added hoverboard boosters where the flags are in Valhara, that way it's easier to escape with the flags, gives you kind of an easier getaway
  17. QUOTE (HunterXc @ Sep 27 2009, 02:20 PM) <{POST_SNAPBACK}> Psh I'm paying off my car and building a badass computer
  18. Hmm I tried doing a night time version last night, couldn't make it look very good. So I'm gonna try a tropical version instead.
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