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ethansk8ter

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About ethansk8ter

  • Birthday 06/17/1989

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  1. I have experienced this as well, but i don't want it to go away. It can be very useful, and cost effective
  2. All it takes is changing a few settings when exporting. Literally takes seconds to export a mac version. The tricky thing is that the devs haven't tested multiplayer on mac across the product line, and most macs have on board or low end graphics chips.
  3. Yeah, UT3 (or whatever they call it now that it has DX11) is newer though. Who knows. Singleplayer is the game, multiplayer is a fun extension of the game. Apparently, all you have to do to export the game for mac is change a few settings on frontend. Therefore, since it will not take more than a day to finalize and test it, there is absolutely no reason that they should not have a mac version (For singleplayer I agree that multiplayer might be a bit of an issue).
  4. Because UDK now has mac support, will Renegade X be available for mac? I understand that normally, publishing a game on multiple platforms requires reprogramming. I'm not sure to what extent UDK supports mac, but we know now it's more easily possible. You guys would definitely get many more users from adding mac support.
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