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blaafferd

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Everything posted by blaafferd

  1. Should the towers even be capturable? I think they should just be destroyed, because otherwise the game might take more than an hour if the teams are equally good, or less than 10 minutes because of the losing team not being able to come back and capture those defence points.
  2. Maybe they are. Though if they are, they'd have to be buffed to the max I think. The challenge of the MOBA idea is sendig the weaker troops to the tower to create a distraction, and move on the tower yourself to blow it up. So a lot of tanks and 1 hotwire or technician with a bunch of c4 would do great, as long as the tower (or gun/rocket emplacement) doesn't target hotwire or the technician. In between the main paths are infantry-only paths. In MOBA's, there are some things you can fight to get some buffs in those paths. But since RenX doesn't have those, something else has to replace that. Does anyone have an idea? As I said earlier, feel free to edit my design.
  3. BTW, English is not my native language, so sorry for any grammar mistakes.
  4. So I had this idea for a new map for the game. I was playing Paragon (the map I was playing: http://vignette4.wikia.nocookie.net/par ... 0121215450) and I thought that this map would work with Renegade X as well. The map will be like a regular MOBA map. It will have some defence towers (or turrets) which you have to destroy, it will have the base you have to destroy, it will have some capture points to obtain extra credits. But because it is Renegade X, it will also have their features, like tiberium harvesting, tanks, special infantry, power plants (each base has 2 in my design), etc. I am no map designer, but the mechanics of Renegade X work really well with such a map i think. I guess you guys can design it waaay better than I just did, so feel free to edit my design. I hope this map is any good. Cheers!
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