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cuse

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  1. yes indeed. i use z-brush ' i can create all my own normal maps from high polygon models i make in z-brush and also paint my diffuse maps in photoshop.' my pipeline tends to be create highpoly using max/and or z-brush, use decimator to bring high poly down and back into max, then build the low poly using high poly as a template, unwrap the low poly and bake the normal maps off the high poly in max using render to texture.
  2. Hi, i was wondering if you were still looking for 3D artists, i graduated from uni last june in computer animation but specialize in character modeling (though i can also lend my hand props, weapons and environment art). i can create all my own normal maps from high polygon models i make in z-brush and also paint my diffuse mpas in photoshop. Im currently rebuilding my show reel but below i have posted some examples of work. 2 characters both under 11k polys (tris) (in game renders from ut3 engine) thanks cuse
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