I agree...
is what I would have said about 10-12 months ago when this was a thing. Honestly now, the clans can sustain themselves and get new members even without necessarily needing their OWN servers. Clan tags draw attention, and in a game this small they draw plenty of attention, not to mention if we just go the really crazy route and have a combined Teamspeak. Hosting it for less than 100 people isn't that difficult, and I'd even throw in more money to have that.
Any separation in the game's current state is bad separation... I mean there's literally a full on sect of the playerbase that only plays one day a week usually because they refuse to play on "X" server. That's enough separation right there, and breaking it down so that X-community wants to seed their own server even though Y-community doesn't even have a full server yet is about as annoying as it gets.
Also... it >was< a competitive relationship.. now it's just passive-aggressive nonsense.