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yosh56

Totem Arts Staff
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Everything posted by yosh56

  1. Uhg, that means We'd have to go back to Me. Vs. B0ng
  2. I'm just going to sit back and look at all of these things that have already been done (and showed themselves to make no difference), be discussed again.
  3. I don't think much of anyone complains about headshots more than anything else. You're making a massive deal out of issues nobody really complains about much. Probably heard more about Chems and shotguns being overpowered than snipers. Just depends who feels like raging about whatever killed them. You can find reasons to support most anything being broken if you try hard enough.
  4. Try not to derail the topic too hard Second, I gave up on trying to even understand what'd being complained about by the OP Third: They can still counter-snipe 1k snipers, and that's about as far as they're going to go under normal circumstances.
  5. It was. Look at kenz' last videos.
  6. ...... Sydney only does like 210 damage to the chest of infantry with burn. That's not enough to kill a 500 or 1k sniper. First hit: Armor = 0; Health= 84 Second hit= you are dead .... you just proved my point?
  7. ...... Sydney only does like 210 damage to the chest of infantry with burn. That's not enough to kill a 500 or 1k sniper.
  8. Sniper ~= Sakura/Havoc. The only reason they take 3 mines is because their armour is already high. I... still haven't seen an issue here. 1k snipers shoot faster than PICs and can 2 shot them just as well as they can get 2 shot. There is nothing here.
  9. Nothing in this post makes sense... at all. Snipers have the same armour type as rifle soldiers, and they're not at all resistant to mines.
  10. EDIT: totally responded to the wrong topic, derp
  11. SUPER LATE Roll call (And I'ma condense the first post into a Calendar later.
  12. My participation this week is unknown.
  13. Have you tried everything (especially the first thing) listed in this topic? viewtopic.php?f=34&t=72023 It's a Direct3D error, which would likely be fixed by that first change suggested in that post.
  14. I'll probably just add it into the base game when I get the urge to do things again. Also I -should- be there
  15. Eh, Auto patcher works fine on my end... and there's literally no servers close to me. Dunno. Tried downloading from each individual mirror. Denver 1 500KBps - 4MBps [mostly just took awhile then hung at 4MBps] Denver 2 : 1.5 - 3MBps Seattle 1 : 3MBps - 6MBps Czech 1 : 900KBps -2.5MBps Czech 2 : 750KBps - 2MBps Czech servers are obviously the losers here... but still not giving out 10KBps or anything, not for me anyway. Was also able to patch from beta 4 all the way up. Meh
  16. I feel like someone should figure out what mirror their launcher updater links to. Could just be a regional issue. Launcher downloads between 1 and 5MBps for me.
  17. Can anyone get a link to the torrent? *cough* B0ng *cough*
  18. UE3 in general is known to have physics issues with vehicles. Mass Effect is built on UE3...........look at the MAKO....... LOOK AT IT!
  19. Roll call for Consistency's sake.
  20. I think if I get drunk enough this weekend, I can utterly wreck this whole wiki.
  21. Log files are always welcome in these situations, as most of the logging at startup throws clear errors
  22. I beg to differ. GDI can also run straight to the Obelisk, and run to the HON from the front if you know what angles you're looking for. Also known, and has nothing to do with the changes to the towers themselves.
  23. Denver Mirror Or any of the game links from here It should just be one zip file, and one executable.
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