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topas-rec

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  1. I have to correct my last reply. It only works when one runs it DIRECTLY after installation using the checkbox "Run it now" (or so). Running afterwards results in an error "[...] EINVAL [...]...
  2. Launcher starts on updated arch linux in a fresh wineprefix without additional modifications. Thanks for reaching out. Congratulation TotemArts. Tell your developers that this is good news for us and say thanks!
  3. Can someone from the development team give us an update if there is progress regarding the elevation launcher linux build OR take this comment into development as a request for building the electron launcher for linux? Thanks and best wishes.
  4. In fact it seems the launcher has started, just the GUI is black. When I hover over the black area the mouse icon sometimes changes to a hyperlink hand icon. Clicking it opens web pages of Totem Arts.
  5. Found the new launcher (I guess it is electron based) here: https://totemarts.games/forums/topic/79582-introducing-the-totem-arts-launcher/ Tried it under arch: Does install, but does launch with a JavaScript error. Running it through wine console fixes that error and shows the following output with a black (loading/splash?) screen: [264:1213/204313.750:ERROR:network_change_notifier_win.cc(224)] WSALookupService Begin failed with: 0 20:43:14.304 > Application ready [384:1213/204314.465:ERROR:network_change_notifier_win.cc(224)] WSALookupService Begin failed with: 0 20:43:14.961 > Checking for update 20:43:15.705 > Update for version 1.0.12 is not available (latest v ersion: 1.0.12, downgrade is disallowed). 20:43:15.714 > Loading games from https://launcher.totemarts.servic es/games.json 20:43:15.716 > onBeforeSendHeaders hook in main allowing launcher.to temarts.services 20:43:16.331 > 1 Games Loaded! 20:43:16.348 > onBeforeSendHeaders hook in main allowing totemarts.g ames 20:43:16.887 > onBeforeSendHeaders hook in main allowing totemarts.g ames 20:43:17.291 > onBeforeSendHeaders hook in main allowing totemarts.g ames 20:43:17.696 > onBeforeSendHeaders hook in main allowing totemarts.g ames 20:43:18.272 > onBeforeSendHeaders hook in main allowing totemarts.g ames 20:43:18.273 > onBeforeSendHeaders hook in main allowing totemarts.g ames FYI
  6. Thanks for sharing this with us.
  7. Cross platform - sounds great. It would be nice if one could update the Linux guide. All the tweaks seem to be only necessary for the launcher and this is not mentioned. The game itself seems to work out of the box without wine tweaking. I cannot find recent reports that this launcher works with wine. If one would know that these tweaks are only required for the launcher, one might want to work around the launcher on linux. Even more when one knows, that an alternative (well a second alternative) launcher is on it's way. Btw when do you think the electron launcher is ready?
  8. Just spend some time with RenX on Arch Linux. Want to share some results: * Native .NET launcher does not work (even when all the installation hints on the wiki were used) (No Lutris scripts also were no help - didn't blindly ran them, just used them to install things in wineprefix manually) * Non .NET Launcher has issues. I reported three recently. Great iniative! Keep this going TotemArts! * After installing on a windows machine and copying to Arch the game ran without further tweaking out of the box without performance issues. (Yes I ignored stuttering at the beginning when the shader cache is built up) Wine AppDB (https://appdb.winehq.org/objectManager.php?sClass=application&iId=13916) entry submitted with a lot of details for current version 5.66 - currently waiting for approval.
  9. Is it possible to join a multiplayer game this way? I Thought one has to browse the game servers in the launcher and then select the server and launch the game. Can I also list and join servers when in game?
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