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Qicksh0t

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  1. Hey all, OG Renegade player here. I admittingly haven't played more than 10-20 hours of RenX, so I don't really understand how the game has evolved over the years. Here is what I remember from the original: Tactics greatly depended on the number of players in the server. The larger the player count, the more likely the game was to come down to points instead of base destruction wins. The thing that I absolutely loved about this game is that the tactics that you used were very situational and knowing what to do at the right time was how you won games. For clan wars (2v2, 3v3), base destruction was a much more common win condition. Tactics usually included APC + Hotwire/Tech rush - or buggy/humvee on non-base defense maps. Med/Light + Hotwire/Tech Med + MRLS or Light + Arty Some tank + APC (APC could farm a surprising amount defending the main siege vehicle against enemy) Flame/Stealth rush could work in the right situation, such as having 1 person defend by repairing while 1-2 others go and rush the enemy base. Ion/Nuke were much easier to get off in smaller matches. GDI had an advantage of infantry rush early game, since obelisk would only hit 1 player if spread out enough (i.e. Field rushing Refinery) Unrelated, but field actually had bugs where you could walk backwards toward the obelisk as gdi and you could make it to the obby before it struck you. Additionally, as Nod, you could wall hop into the GDI refinery. These were largely considered cheats in the clanwar community. For larger matches (say 24+ players), win by points was much more likely. Destroying the enemy barracks in early game was actually a benefit to the enemy team, since kills against specialty infantry units yielded a ton of points. Conversely, destroying the WF/Airstrip early game was really good because it forced the enemy team to use specialized infantry. Getting mammoth tanks was a bad idea from a points perspective. Blowing one of these things up gave a ton of points to the enemy team. Often, players could farm more points by attacking the mammoth than the mammoth could actually score by attacking (depending on the match size). That being said, if your team had the advantage and was able to just farm buildings the entire game, this would work, BUT if it was a close game, then Mammoths were a huge source of points for the enemy. Farming points with MRLS/Arty was by far the quickest and most effective way of a points win. Protecting enough of these with hotties/techs would put your team very far ahead. APC rushes were less effective the larger the player count went up, simply because there was so much defense at the front of the enemy base that could just destroy APCs (unless there were multiple vehicle paths into a base) On flying maps (Walls Flying, City Flying), transport rushes with hotties/techs could be effective. You had a number of building options to hit on City... This is just what I remember, I'm sure I've forgotten a lot and haven't played in years... I played my first game in a very long time last night. I put an absolute ton of hours into this game and it is one of (if not THE) all time favorite games of mine. - Qick
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