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Rymosrac

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Everything posted by Rymosrac

  1. So, problem. To run a LAN game, you recommend that I just host a normal game and password it so people online don't join. And you have to join LAN games through the console, right? Well, connecting through the console doesn't give you an opportunity to enter a password. It just ejects you back to the main menu after the connection attempt immediately fails. What do?
  2. Can also bypass their rate-of-fire restriction by rapidly switching to your pistol and then back to the PIC/Railgun after firing. Equivalent to the old fast-swapping you'd see everyone doing with the AWP/scout in counterstrike back in the day.
  3. The ping emitted by the beacon as well seems quite silent compared to original renegade.
  4. Sorry to be pestering you guys for information when you're probably as busy as you've ever been with this project, but my LAN group wanted to run a local event to celebrate the release of RenX, and as the closest thing to a competent individual in the group, it's falling to me to figure this out. Or bother someone else until they figure it out for me. I've been trying to piece it together from the sparse documentation posted here and on the UDK wiki, but I'm not having much luck. How do I configure a server to be LAN instead of online? Just the normal UDK bIsLanMatch doesn't seem to be a functional command. And is there and easy way to connect to a LAN server other than via console? Thanks in advance!
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